SWGEmu Guides And Information
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65 topics in this forum
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Crafting Sort
by eqsanctum- 1 follower
- 0 replies
- 2.9k views
1. Enhancements A. Blaster Power Handle Krayt Dragon Tissue Found On: Juvenile/Canyon/Ancient Krayt Dragons Location: Tatooine Enhances: +30 (to 300) to Max Damage, -0.3 (to -2.0) to Speed High Powered Energy Capacitor Found On: Nym NPCs, Droideka Location: Lok Enhances: +20 to Max Damage Large/High Energy Capacitor Found On: Any NPCs Location: Anywhere Enhances: -0.2 to Speed B. Projectile Feed Mechanism High Velocity Feed Mechanism Found On: Nym NPCs, Droideka Location: Lok Enhances: +20 to Max Damage Balanced Feed Mechanism Found On: Nym NPCs, Droideka Location: Lok Enhances: -0.2 speed Gorax Bone Shards *…
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Creature Taming List
by eqsanctum- 1 follower
- 0 replies
- 6.4k views
Corellia: 7 durni 140/70 7 gubbar 140/70 7 plumed rasp 140/70 7 corellian butterfly 140/70 7 wooded paralope 140/70 8 dalyrak 180/90 8 female slice hound 180/90 8 agrilat rasp 160/80 8 diseased vrelt 160/80 (vicious) 9 vynock 180/90 9 slice hound 180/90 9 dalyrake 180/90 9 corellian butterfly worker 180/90 10 bageraset 200/100 10 murra 200/100 10 canoid 200/100 10 krahbu 200/100 10 carrion spat 200/100 10 crazed durni 200/100 (vicious) 10 noxious vrelt scavenger 220/110 (vicious) disease attack 11 tabage 220/110 (vicious) 11 diseased vrelt matriarch 220/110 (vicious) disease attack 12 swamp gurrcat 240/120 13 violent krah…
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Enable 4k Resolution
by eqsanctum- 1 follower
- 0 replies
- 4k views
[ClientGraphics] screenWidth=3680 screenHeight=2160 http://www.swgemu.com/forums/showthread.php?t=178739&p=1305709&viewfull=1#post1305709 Credit Timbab
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- 1 follower
- 5 replies
- 9.2k views
[glow=red]Complete Entertainer FAQ[/glow] [glow=green]Can i be a master of everything in the entertainer line?[/glow] Yes you can! Profession calculators are wrong, you can master Music+Dance+ID+Entertainer no problem [glow=green]What is the best race for entertaining?[/glow] Currently humans are considered the best entertainers Humans are the only race presently that can, after stat migration, buff continuously without the need for food [glow=green]Do i need to be in a group?[/glow] No currently group XP bonus is not live, however being in a group has its advantages as you share healing XP which you need. [glow=green]How do i Buff?[/…
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Geo Loot
by eqsanctum- 1 follower
- 0 replies
- 2.1k views
Acklay Bones Acklay Venom Acklay Hides Interwoven RIS Schematic Interwoven Bone Armor Schematic Geo Pistol Schematic DXR6 Rifle Schematic Looted Geo Pistols (above 200 Dmg, or with a decent DOT) Looted DXR6 Rifles (above 350 Dmg, or with a decent DOT) Solidifying Agents (set of 7+) Solidifying Agents (above 10 dmg) Geo Cubes (any color in a set of 9) Yellow Geo Cubes (set of 7+) Yellow Cubes (above 10/10 dmg) Green Cubes (above 250 UI) Red or White Cubes (set of 7) All Sword/Reinforced Cores (above 40/40 dmg) Geonosian Relics Spider Fang Spider Venom Kliknik Armor Segments Kliknik/Kwi Glands Geonosian Reinforcement Core Schema…
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Guide List Placeholder
by eqsanctum- 1 follower
- 1 reply
- 2.5k views
Title Profession Options Game Content Commands Lists Newbie Veterans Status [shadow=white]Memory Increase:[/shadow]http://www.eqsanctum.com/viewtopic.php?f=8&t=69#L [shadow=white]ENB | SweetFX:[/shadow]http://www.eqsanctum.com/viewtopic.php?f=8&t=69#R
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Guide To Dressing And Undressing Your Vendor
by eqsanctum- 1 follower
- 0 replies
- 1.7k views
Dressing & Undressing your vendors Wookiee vendors cannot equip weapons or Wookiee Smocks. And Bodysuits can no longer be put on vendors.(needs testing) Preliminary note: A smock will completely undress a female vendor, and a frock will undress a male vendor. These will not remove shoes or hats, however. Removing gloves/bracers Put long gloves on your vendor, if it is wearing short gloves. Put jacket on your vendor. Gloves go poof. For wookiees, an armor chestplate would work (if wookiees would wear chestplates, which they do not currently.) The luxurious gown will remove gloves on females. Removing male vendor shirts Put smock on v…
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Guide To Master Artisan
by eqsanctum- 1 follower
- 0 replies
- 4.4k views
Fat’s Own; Guide to Artisanship! Introduction This is how I grinded through the entire Artisan tree in less than 4 hours (minus surveying). I felt I would share it with everyone who was interested in a quick and efficient way to get through the basic Artisan profession trees. Listed below are the minimum total resources required for this grind. The EXPERIENCE REWARD tree shows how much experience said item grants you. The EXPERIENCE TOTAL THIS SKILL branch shows how much it requires to train in said skill. The RESOURCE REQUIREMENTS branch shows the resources required to craft said item, and finally, the RESOURCE TOTAL THESE ITEMS branch shows how many of said re…
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Hermit badges
by eqsanctum- 1 follower
- 5 replies
- 2.5k views
RT 1: THE HERMIT If you want to start these series of quests, you must first talk to the hermit located at 10 -218 on Tatooine, at the bottom of the squill cave. Hermit The hermit talks about how we live in some dark times with the Empire ruling the galaxy. Take a stand. After he talks for a bit, you have 2 responses. One makes you stand up for the Empire, the other makes you agrees with the old man. If you support the Empire (not faction wise) he's done talking with you. If you agree with him, he talks about how the world is in need of heroes to bring light to this darkened time. He says that if your going to be a true hero you must bear the ma…
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How power works
by eqsanctum- 1 follower
- 0 replies
- 3.7k views
[glow=red]How Power Works[/glow] [glow=green]Use[/glow] Energy is needed for power factories and harvesters. While every structure consumes credits in maintenance, power is only consumed while the factory or harvester is operating The stat that matters for power generation is Potential Energy or PE [glow=green]What is NOT power[/glow] “Solid Petrochem Fuel” Weaponsmiths and Droid Engineers have use for it “Liquid Petrochem Fuel” is not power. Combat Medics use this for poisons, and Class 2/4 are used by Doctors for buffs The Bazaar adds to the confusion since Gas is listed as a form of ‘energy’ though nothing in the title of reac…
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How To Defeat Creature Lairs
by eqsanctum- 1 follower
- 0 replies
- 1.4k views
1. Bind Peace to a key. 2. Kill the mobs around the lair. 3. Target lair. 4. Hit ONE special attack - JUST ONE! 5. Immediately hit your peace button to drop agro. 6. Kill the One mob that spawns. 7. Repeat steps 3 through 6 until no more mobs spawn. 8. Destroy the lair and get paid.
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How To Grind Everything
by eqsanctum- 1 follower
- 1 reply
- 60.2k views
[glow=red]PROFESSIONS: How to Grind Everything[/glow] [glow=green]ARTISAN[/glow] General Crafting: Gained by crafting items from the Artisan Engineering and Domestic Arts lines. Use multiple General Crafting Tools. Do not grind near a Crafting Station. Use Practice Sessions for a 5% XP gain. Macro: /ui action toolbarSlot##; /selectDraftSchematic #; /pause 5; /nextCraftingStage; /nextCraftingStage; /createPrototype Practice noitem; /createPrototype Practice noitem; Repeat the above macro in a loop for as many times as it t…
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How to milk a lair
by eqsanctum- 1 follower
- 0 replies
- 2.2k views
Ok. I've seen alot of people explain how to milk a lair over the past few months. While the way they do it works to a degree, They are shorting themselves 9240 xp each and every time. Some even short themselves about 20790 xp. (Per 2 missions). I need to also suggest that you have at least xx4x Lightsaber with some type of healing if you try this. Sometimes trackers can get the best of even Master Lightsaber Jedi due to the AOE attacks not being AOE due to a bug in the game where too many dead bodies neuter the attack. So some type of healing is very very helpful in those cases. So here it goes. Lairs "Pops": For those that don't know, mission lairs have 3 spa…
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How to run multiple instances of the client
by eqsanctum- 1 follower
- 0 replies
- 2.6k views
How to run multiple instances of the game client Location and creation Go into your Star Wars Galaxies subdirectory (/C:/Program Files/Star Wars Galaxies by default). Make a user.cfg file (in notepad) This means, make a text file put the lines below in it then save it and rename it to user.cfg ( you must have extensions visible on. Add these lines to the user.cfg file [swgClient] allowMultipleInstances=true It should be noted in the "swgemu.cfg" file, and the whateverserver.cfg the line .include "user.cfg" may be commented out. In order to undo this change the line that says #.include "user.cfg" needs to be changed to .include "user.cfg…
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How to setup keybinds
by eqsanctum- 1 follower
- 0 replies
- 8k views
How to setup keybinds Yes you can change these options via the keymap. Understanding your Keymapping Options Here is a guide to help you understand some of the basic keymapping options. You can find information on the following actions here: * Understanding the different Keymap window options. * The list of actions that make up the default Star Wars Galaxies keymap. * How to re-bind your keyboard to activate actions and attacks. * How to rebinding an Attack or Action. Understanding the different Keymap window options These are the major options for using your Star Wars Galaxies interface. You can find these options by pressing "O" to op…
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How to single pull
by eqsanctum- 1 follower
- 0 replies
- 1.7k views
The first thing to understand is when one would want to single pull, and why. The answer to "when" is; all the time. Why? Simple math.. every player can deal a fixed average amount of damage per second to creatures, so the amount of time it takes to kill two creatures with a total of 10,000 hit points is fixed, whether you fight them separately, or at the same time. Lets say for the sake of this exercise it takes 1 minutes, 40 seconds to kill the two creatures. That's 100 seconds of combat in which we deal 10,000 hit points of damage, so we dish out 10 damage per second. Generally, creatures deal out much more damage than we do. So lets say that each creature can deal 20 …
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Junk Dealers
by eqsanctum- 1 follower
- 1 reply
- 8.5k views
Junk Dealer Locations Corellia junk_dealer Y (760) Corellia 6840 -5630 Finary Bela Vistal between cantina and hotel. Finary junk_dealer Y (760) Corellia 6756.1 -5778 Corsec Malik Pendron. duplicate line (Near cantina) junk_dealer Y (760) Corellia 6970 -5588 Generic Bela Vistal behind hotel. (he's floating) junk_dealer Y (760) Corellia -118.2 -4792.9 Generic Coronet, near SP junk_dealer Y (760) Corellia 3402.4 5679 Generic Doaba Guefel, behind SP junk_dealer Y (760) Corellia -5639.2 -2799.2 Finary Tyrena, near shuttle B. nearest guild; theater junk_dealer Y (760) Corellia -5203.6 -2285.9 Generic Tyrena, near SP junk_deal…
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Knick Knacks And Misc
by eqsanctum- 1 follower
- 0 replies
- 1.8k views
This is a general information thread with certain knick knacks that are interesting to know. The client doesnt tell the server viewing distance or other similar parameters, so the server assumes the same view range and general settings for all players. The receives Client objects and most information even if you don't see or interact with them directly, within a certain serverside defined nearby/view range. There currently is nothing in the client to limit this.
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- 1 follower
- 0 replies
- 46.8k views
NOTE: I am currently fixing this guide as of 5/19/19. When site upgrades were done the coding changed\broke some items on the guide. I am going thru the guide, and correcting these issues. Introduction Hello Everyone, When I got back into playing SWG via the EMU I started to wonder if there was a way to improve the graphical, and audio experience of my game without sacrificing the original experience I had with it. My search for modifications, and anything to improve my client started. Although I was finding all sorts of files to help me with this, the biggest issue I had was the fact that none…
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Lightsaber Activated Specials
by eqsanctum- 1 follower
- 0 replies
- 3.4k views
Lightsaber Activated Specials Generic Lightsaber Specials Saber Slash 1____________single__1.00x dmg_____?x spd__1.00x frc__bleed, posture down Saber Slash 2____________single__2.50x dmg_____?x spd__2.00x frc__bleed, posture down Saber Throw 1____________single__1.50x dmg_____?x spd__1.50x frc__30m range, bleed Saber Throw 2____________single__2.00x dmg_____?x spd__2.50x frc__30m range, knockdown Saber Throw 3____________cone____2.00x dmg_____?x spd__3.00x frc__30m range, bleed, knockdown One-Handed Lightsaber Specials Saber 1H Hit 1___________single__1.50x dmg_____?x spd__1.00x frc__- Saber 1H Hit 2___________single__2.00x dm…
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Macro Examples
by eqsanctum- 1 follower
- 1 reply
- 5.7k views
SWG: Crafting/Entertainer/Doctor/Sample/Combat/Image Design/Misc Macros Macro: Craft /ui action toolbarSlot00; /pause 2; /ui action defaultButton; /pause 4; /macro craft2; /pause 7; /ui action toolbarSlot01; /pause 2; /ui action defaultButton; /pause 4; /macro craft2; /pause 7; /ui action toolbarSlot02; /pause 2; /ui action defaultButton; /pause 4; /macro craft2; /pause 7; /ui action toolbarSlot03; /pause 2; /ui action defaultButton; /pause 4; /macro craft2; /pause 7; /ui action toolbarSlot04; /pause 2; /ui action defaultButton; /pause 4; /macro craft2; /pause 7; /ui action toolbarSlot05; /pause 2; …
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- 1 follower
- 14 replies
- 8.4k views
SWG: Crafting Macro Third Party Program Star Wars Galaxies AFK CRAFTING MACRO PROGRAM Download the Program Free of Charge Now! ...Download Here Thanks for Any Tip Contributions to the Author... Enjoy! Make payments with PayPal - it's fast, free and secure! Fully Automated Crafting Macro Program This program does the double clicking for you and allows you to run a SWG crafting macro for hours on end without having to actually do those thousands of double Clicks. --> Specify the required component slots that need to be double clicked --> Start up a perfectly legal in game crafting macro. --> Start up the SWG Fully automated macro…
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MOD List Place Holder
by eqsanctum- 1 follower
- 0 replies
- 3.3k views
Mods & Authors - In no particular order Animations Better NGE Lightsaber Animations - Caveman Tumble Animations Mod - Euuko Better Force Effects - Leece Better NGE Force Power Animations - Caveman Unarmed to TERAS KASI Animation mod - Medusa Basic Dance to *NEW* Breakdance mod - Medusa pre patch 9 animations mod - darkhalo Sitting to Meditation - Avef Melee/Jedi Warm-up - Tziena New Unarmed Stance - Sorcen Teras Kasi Warm-up - Tziena Appearance - Models Hooded Cloaks Over Jedi Tunics Mod - Caveman Rebel Space Station to Nebulon-B Frigate - Raerio Proton/SFor Switcharound - Jes Rebr…
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Newbie Guide
by eqsanctum- 1 follower
- 0 replies
- 2.6k views
Before you create a new character, you may first want to think about what profession you want to do. The species are given different bonuses to their skills. Here is a quick summary of each species and their species-specific skill bonuses: Human - Leadership +10 (unknown skillset) Bothan - Camouflage +15 (ranger) Cover +10 (rifleman) Ithorian - Advanced Assembly +10 (shipwright) Chassis Assembly +10 (shipwright) Creature Taming Bonus +10 (creature handler) Defense vs. Dizzy +10 (all combat defense bonus) Defense vs. Stun +10 (all combat defense bonus) Melee Defense +10 (all combat defense bonus) Power Systems +10 (shipwright) Shields Assembly +10…
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Project Deadeye: All Acts I, II, III
by eqsanctum- 1 follower
- 0 replies
- 6.9k views
OK listen up every-one. If you have any questions about any of the Cries of Alderaan story arc then hopefully this guide should answer every question... hopefully... It's based on loads of other guides, the most important of which are credited at the end. /tiphat to all the other players past and present who provided the other guides. If any-one has any suggestions or corrections please feel free to post comments. Otherwise enjoy ----------------------------------------------------------------------------------------------------------------------------------- Cries of Alderaan Act I: Codes: (started 12th August, 2003) required you to collect and assemble disk…