Reference Guides
12 topics in this forum
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- 0 replies
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Original Release: An Empire Divided US 26 June 2003; EU 7 November 2003 Expansions: Jump to Lightspeed (JtL) US October 27, 2004 Rage of the Wookiees (RotW) US May 05, 2005 Trials of Obi-Wan US November 1, 2005 Publish 1: 8/13/2003 Publish 2: 9/4/2003 (22 day wait) Publish 3: 10/8/2003 (34 day wait) Publish 4: 11/13/2003 (36 day wait) Publish 5: 12/16/2003 (33 day wait) Publish 6: 2/11/04 (57 day wait) Publish 7: 3/16/2004 (33 day wait) Publish 8: 4/27/2004 (42 day wait) Publish 9: 7/2/2004 (66 day wait) Publish 10: 8/31/2004 (60 day wait) Publish 11 (JTL): 1…
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Badges
by eqsanctum- 0 replies
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Datatable /datatables/badge/badge_map.iff String files. /string/en/badge_n.stf to add the badge name /string/en/badge_d.stf to add the badge description POI bagdes. /scripts/managers/planet_manager.lua
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Game Publish and General Images
by eqsanctum- 1 follower
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Game publish images over the years up to publish 14. Also general images for archiving
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Change Travel Prices: Tawti Guide
by eqsanctum- 1 follower
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Original Link: https://tatwi.wordpress.com/2015/05/26/swgemu-changing-the-travel-prices/ As promised, I am bringing back my old posts on SWGEmu server and client mods. I originally posted this on the SWGEmu forum and it was one of the first mods I made (/teleport works great for me now lol…). On my testvm I wanted to reduce the travel costs and allow travel to all destinations for my convenience (/teleport never seems to get me another planet! So God rides the shuttle lol…). I was able to change the appearance of the cost by placing my modified datatables/travel/travel.iff in my client side file structure, but the server still charged the normal price. As such, …
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NPC that sells something: Tawti's Guide
by eqsanctum- 1 follower
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Original Link: https://tatwi.wordpress.com/2015/05/26/swgemu-create-a-character-who-sells-an-item/ PLEASE PARDON THE FORMATTING… I had to pull this from a PHPBB database backup file so it’s all messed up and I am too tired to fix it tonight. I created this server side mod (back in 2014) as a way to learn my way around the SWGEmu scripting code base. It’s basically a potentially useful "Hello World" project that acts as a tutorial. To make this tutorial I referenced the guides in the SWGEmu Development Discussion forum and chatted with folks on the #opendev irc channel. Thank you muchly to all who helped!This is a server side mod that was created using the screen…
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[Ref] Beta Manual 2002
by eqsanctum- 1 follower
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- 6.9k views
Star Wars Galaxies Beta Manual - Updated: November 15th Novmeber 15th Added 9.3 Creature Taming Novmeber 12th Added image of UI to Chapter 5 Added /corpse, fixed /consent Assorted spelling/gramar fixes Novmeber 11th Renumbered Chapter 10 and 11 Added 10.1 Structures October 25th Band commands, styles and instruments added to 9.2 Fix on 5.7 (entertainers heal shock wounds) Name change on 7.6 to Combat Queue & Special Moves Fix 5.10 (Shock wounds can't be healed at campsites) Added more /commands to Appendix October 24th Added Chapter 9 Skills (including Dancing and Musician) Added 6.8 Grouping October 16th Ad…
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Curby's Quotations
by eqsanctum- 1 follower
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Quotations 07/24/05 [GuildChat] ssrak: I pulled a Relan [GuildChat] corak: you shagged a wookie? 07/24/05 Orrekazzapirr [ ERROR , lovingly ]> Curby : Good. 07/20/05 [GuildChat] eto: wait...does that mean I have power? [GuildChat] eto: so I can overthrow the jacket? [GuildChat] leonia: no [GuildChat] leonia: you have to go through me first [GuildChat] eto: *steps over leonia* ok that was easy [GuildChat] leonia: SHUT UP 07/10/05 06/26/05 [GuildChat] relan: women... 8shrugs* [GuildChat] pappi: pfft [GuildCh…
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DX9 Shader PDF Guide
by eqsanctum- 1 follower
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- 4.4k views
Intro pdf to shader within swg d9shaderl.rar
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Optimizations Overview Game Conference
by eqsanctum- 1 follower
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- 4.2k views
This is the PDF presented at the game conference overviewGC.rar
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SWG Craft
by eqsanctum- 1 follower
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SWG: SWG Craft What is SWGCraft, and why would I want to use it? SWGCraft is a website used by crafters / hunters / surveyors to see current and past resource spawns, in order to determine what resources to go after, or see what are "server best" resources for a given item. All resource information is entered by players, so it is only as "up-to-date" as players make it. For this reason, there is a lot of missing data, due to periods of time when no players were entering information. How do I look for resources on SWGCraft? On the main page of SWGCraft (http://www.swgcraft.co.uk/dev/home.php), there are two places you can click to see what resources are…
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First it's the golden rule around the EMU, that 2 flourishes, 10 seconds, is how it's supposed to be for both professions. That would be wrong. Couple of reasons. Healing ticks and experience ticks are different. Experience ticks are not a set, static time after you begin playing. They're a set time of flourish counts in between flourishes. In other words you flourish, ( time in between that flourish to the next ) you get credit for both healing and experience at different rates. There are several contradicting threads explaining musician experience and how it applies on the EMU forums, and even more in the web archive. The consensus comes down to a few. Saying 2 flo…
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Eqsanctums Modsource Restoration Project
by eqsanctum- 1 follower
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- 5k views
[glow=red][align=center]Eqsanctums Modsource Restoration Project[/align][/glow] Caveman, the owner of modsource had something unfortunate come up and lost everything on modsource. This was a shattering blow to many people that used the site as a learning tool for the modding scene. Over the next few months I will be attempting to reconstruct several posts as they carried a lot of good information. Why am I doing this you might ask? I tried directly to get the information and was met with a brick wall to put it bluntly. So, I'm doing it myself, the hard way, for you all to enjoy. Check back often I will have more as it comes The mod source Lis…