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RT 1:

THE HERMIT


If you want to start these series of quests, you must first talk to the hermit located at 10 -218 on Tatooine, at the bottom of the squill cave.


Hermit


The hermit talks about how we live in some dark times with the Empire ruling the galaxy.


Take a stand.


After he talks for a bit, you have 2 responses. One makes you stand up for the Empire, the other makes you agrees with the old man. If you support the Empire (not faction wise) he's done talking with you. If you agree with him, he talks about how the world is in need of heroes to bring light to this darkened time. He says that if your going to be a true hero you must bear the mark of intellect, courage, honor, and altruism. But, before you go out looking for these marks, he has a small quest for you.


Hermit's Quest


You must go to the deepest part of the cave and retrieve a squill's skull stuck in a lair (/wayp 5 -150).


Squill's Lair


After you hand over the squill skull (that is non-tradable/non-droppable) he gives you hints on where to find each one of these quests.


Hermit wishes you well


PART 2:

MARK OF ALTRUISM


Hermit's Altruism Hint


The hermit tells you about a farmer in the desert in need of a hero. The farmer is actually (a moisture farmer) that spawns randomly around Mos Taike. He doesn't come up on the radar, but he does come up white on the over head map.


Spawn found at:

/wayp 7020 2422


Moisture Farmer


After you find him walking around he tells you about how his wife and kid are being held for ransom by a group called "Sennex". You have the option of giving him the 10,000 for the ransom or go out and free them. If you give him the 10,000 for the ransom, he will thank you then despawn. No badge, no item.


Moisture Farmer needs help


If you ask for the location to where the farmer thinks they are being held (6522 -1350) you must go to the cave and free them. After talking to him, he takes a few steps then despawns.


Once at the cave, its your job to A) Find explosives B) Blow up wall holding wife and kid C) Escort wife and kid to freedom. The crate, wife, and kid will only spawn at the cave if you have talked to the farmer (and entered the second room of the cave).


Cave Map


Once you get to the exit of the cave (don't burst run out or the wife and kid will despawn) the wife will thank you and you will be rewarded with the Mark of Altruism Badge and item.


Mark of Altruism


PART 3:

MARK OF INTELLECT


Hermit's Intellect Hint


The hermit tells you about a bounty hunter in need of help. In order to start this quest, you must first find the spawn. The bounty hunter spawns inside cities around Tatooine.


Spawn found at:

58 -5373 Anchorhead

3483 -4644 Mos Eisley

-1364 -3641 Bestine

1544 3123 Mos Entha

3795 2388 Mos Taike

-2892 2200 Mos Espa


Bounty Hunter


Once you find the spawn, there will be (a bounty hunter) surrounded by 5 (a smuggler) and one (a smuggler captain). The bounty hunter tells you that one of these smugglers are his mark, but doesn't know what smuggler it is. It's your job to question them and find out who is the bounty hunters mark.


At this point, its a logic game. If your up it to, try and figure it out. No? OK, here's the answer :)


When looking for the Bounty Hunter's mark, ask each smuggler "What do you know about the other smugglers?". The Bounty Hunter's mark will say one of the these three things "Don't trust XXX and XXX, both of them are lying." or "I overheard XXX and XXX talking earlier. They are both liars, don't trust either of them." or "I know that XXX and XXX are both liars. Don't listen to a word they say."


When you answer correctly, you get the Mark of Intellect Badge and item.


Mark of Intellect


PART 4:

MARK OF COURAGE


Hermit's Courage Hint


The hermit tells you about a beast terrorizing the world. This isn't that hard of a quest. All you need to do it find "a wild bladeback boar" spawn and kill it.


Spawn found:

/wayp -5824 1500 and /wayp -5735 2008


A wild bladeback boar


Once you find it, kill it. You will get a message that you spotted something "glittering" on the corpse. Loot the creature to receive the Mark of Courage Badge and item.


Mark of Courage


PART 5:

MARK OF HONOR


Hermit's Honour Hint


The hermit talks about trouble between pirates and ranchers. For this quest, you will need to find (a pirate leader) located at the Pirate static base /wayp 5672 -5736. When you find the spawn, there will be 2 (a pirate) and one (a pirate leader).


Pirate Leader


After you start attacking the leader, he will turn white once 1/3 of his HAM is gone and then you can converse with him.


The pirate leader will tell you that the only reason he is in the area is because a rancher has captured his buddies. He will ask you to stop by the ranch (5000 -4700) and see if you can free them.


Once you get there, the rancher's wife will tell you that she is having trouble watching these pirates that she trapped in her house. She will ask you if you could go downstairs and watch then while she takes a break for a few minutes.


Rancher's Wife


When you go downstairs, there's is an intercom you must use in order to talk to the pirates. They will say that they are being starved and the wife won't let them go. They will ask if you could distract the wife while they make an escape.


Intercom


If you feel the "honorable" thing to do is to let the pirates go, no badge or item for you. If you feel that the pirates should be punished for what they have been doing, it's your lucky day. You get to see the pirates being dragged away for questioning.


Happy Ending


After you watch the pirates leave, you will receive the Mark of Honor Badge and item.


Mark of Honor


PART 6:

THE RETURN OF THE HERMIT


After you have completed the 4 quests, return to the hermit for your finished item.


Completed Item

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eqsanctum

If you want to start these series of quests, you must first talk to the hermit located at 10 -218 on Tatooine, at the bottom of the squill cave. The squill cave has been beefed up since last time. There are a lot more MOBs with more protection and HAM. Bring a friend if you dont want to burst run from room to room.


Hermit


The hermit talks about how we live in some dark times with the Empire ruling the galaxy.


Take a stand


After he talks for a bit, you have 2 responses. One makes you stand up for the Empire, the other makes you agrees with the old man. If you support the Empire (not faction wise) he's done talking with you. If you agree with him, he talks about how the world is in need of heroes to bring light to this darkened time. He says that if your going to be a true hero you must bear the mark of intellect, courage, honor, and altruism. But, before you go out looking for these marks, he has a small quest for you.


Hermit's Quest


You must go to the deepest part of the cave and retrieve a squill's skull stuck in a lair (-140 -269).


Squill's Lair


After you hand over the squill skull (that is non-tradable/non-droppable) he gives you hints on where to find each one of these quests.

Hermit wishes you well


Message Edited by HimFan on 12-09-2004 08:52 PM

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PART 2:

MARK OF ALTRUISM


Hermit's Altruism Hint


The hermit tells you about a farmer in the desert in need of a hero. The farmer is actually (a moisture farmer) that spawns randomly south of Mos Taike. He doesn't come up on the radar, but he does come up white on the over head map.


Spawn found at:

2123 1291

2470 1394

2511 1357

2439 1294

3196 1272

3303 1107

2123 1291

2494 1714

2545 1741

2778 1507

5100 800

2168 1293

2488 1676

3640 -44

1839 966

2570 1164

2478 687

1003 1240

2560 1324

2437 1421


Moisture Farmer


This guy can be very hard to find. Once he spawns in the desert, he likes to walk around. After you find him walking around he tells you about how his wife and kid are being held for ransom by a group called "Sennex". You have the option of giving him the 10,000 for the ransom or go out and free them. If you give him the 10,000 for the ransom, he will thank you then despawn. No badge, no item.


Moisture Farmer needs help


If you ask for the location to where the farmer thinks they are being held (6522 -1350) you must go to the cave and free them. After talking to him, he takes a few steps then despawns. This cave is not a walk in the park (as hard as the new squill cave). There are Sennex NPC that have up to 9k HAM that repsawn in a matter of seconds. I would say that a fully buffed and armored TKM would do just fine.


Once at the cave, its your job to A) Find explosives B) Blow up wall holding wife and kid C) Escort wife and kid to freedom. The crate, wife, and kid will only spawn at the cave if you have talked to the farmer (and entered the second room of the cave).


Cave Map


The repsawn time at this cave is nuts. There is always something popping up after you think you killed it. Watch your back and move quickly. Leaving seems to be a lot harder then entering. Once at the exit of the cave (don't burst run out or the wife and kid will despawn) the wife will thank you and you will be rewarded with the Mark of Altruism Badge and item.


Note: If somehow your quest gets bugged in the cave for whatever reason (someone grabs your explosives, cant blow up rock wall, wife wont talk to you, ect) there is a very easy way to fix it. Have EVER player (not NPC) leave the cave (even if your not in the same group). This will work as long as you haven't talked with wife and failed to get her out to safety (failed the mission). Once everyone is out, the rock wall, the crate, and the wife and kid should despawn if they are still there. The next time you enter the cave everything should repsawn agian. Personal I think you should wait untill there is no one in the cave to bug the quest on you.


Mark of Altruism


If you have any more info on this quest please pm me or reply in this thread.

Message Edited by HimFan on 08-22-2004 04:16 PM

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PART 3:

MARK OF INTELLECT


Hermit's Intellect Hint


The hermit tells you about a bounty hunter in need of help. In order to start this quest, you must first find the spawn. The bounty hunter spawns inside cities around Tatooine.


Spawn found at:

58 -5373 Anchorhead

3483 -4644 Mos Eisley

-1364 -3641 Bestine

1544 3123 Mos Entha

3795 2388 Mos Taike

-2892 2200 Mos Espa


Bounty Hunter


Once you find the spawn, there will be (a bounty hunter) surrounded by 5 (a smuggler) and one (a smuggler captain). The bounty hunter tells you that one of these smugglers are his mark, but doesn't know what smuggler it is. Its your job to question them and find out who is the bounty hunters mark.


At this point, its a logic game. If your up it to, try and figure it out. No? OK, here's the answer


(copy and paste it into a word program and change the font)


When looking for the Bounty Hunter's mark, ask each smuggler "What do you know about the other smugglers?". The Bounty Hunter's mark will say one of the these three things "Don't trust XXX and XXX, both of them are lying." or "I overheard XXX and XXX talking earlier. They are both liars, don't trust either of them." or "I know that XXX and XXX are both liars. Don't listen to a word they say."


When you answer correctly, you get the Mark of Intellect Badge and item.


Mark of Intellect


If you have any more info on this quest please pm me or reply in this thread.

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PART 4:

MARK OF COURAGE


Hermit's Courage Hint


The hermit tells you about a beast terrorizing the world. This isn't that hard of a quest. All you need to do it find "a wild bladeback boar" spawn and kill it.


Spawn found:

-861 4557

-159 5040

-1264 5379

-695 4506

16 4068

-533 4314

-1023 5214

-318 4477

-443 4970

-1183 4647

-575 4985

-1618 5272

-97 5025

-471 4715

-991 5887

-998 5240

-500 4600

-1131 6185


a wild bladeback boar


Once you found it, kill it. You will get a message that you spotted something "glittering" on the corpse. Loot the creature to receive the Mark of Courage Badge and item.


NOTE: Once you kill it, it will spawn 3 more times in that same location. So once you kill it, let someone else know where it spawned so they can get it also.


Mark of Courage


If you have any more info on this quest please pm me or reply in this thread.

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PART 5:

MARK OF HONOR


Hermit's Honor Hint


The hermit talks about trouble between pirates and ranchers. For this quest, you will need to find (a pirate leader) somewhere around Tatooine. This seems to to be the hardest spawn to find out of all the quests. When you find the spawn, there will be 2 (a pirate) and one (a pirate leader). The pirates should have around 5k HAM and the leader should have about 11k HAM.


Pirate Leader


These guys aren't hard at all. If your a master in any combat profession, the 2 pirates should fall in a few hits. The leader is a little harder, but he doesn't last longer then the pirates. After you start attacking the leader, he will turn white once 1/3 of his HAM is gone.


Note: This NPC is easy, he can only take 3k of damage. If you use KD and dizzy him, there is a chance of bugging the quest. When you try to talking to him, he may just despawn. Best bet is to just forget the KD/dizzy on this guy if you want to play it safe.


Spawn found at:

4650 -3860

4091 -4310

4835 -4845

5946 -5233

6390 -5220

5966 -5224

5513 -5362

4467 -5192

5267 -4349

6377 -4623

5912 -5135

4704 -4399

4612 -3969

4614 -4978

6337 -5325

4373 -3956

5930 -5933

6144 -4800


The pirate leader will tell you that the only reason he is in the area is because a rancher has captured his buddies. He will ask you to stop by the ranch (5000 -4700) and see if you can free them.


Once you get there, the rancher's wife will tell you that she is having trouble watching these pirates that she trapped in her house. She will ask you if you could go downstairs and watch then while she takes a break for a few minutes.


Rancher's Wife


When you go downstairs, there's is an intercom you must use in order to talk to the pirates. They will say that they are being starved and the wife wont let them go. They will ask if you could distract the wife while they make an escape.


Intercom


If you feel the "honorable" thing to do is to let the pirates go, no badge or item for you. If you feel that the pirates should be punished for what they have been doing, its your lucky day. You get to see the pirates being dragged away for questioning.


Happy Ending


After you watch the pirates leave, you will receive the Mark of Honor Badge and item.


Mark of Honor


If you have any more info on this quest please pm me or reply in this thread.

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