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[JTL] KSE Firespray "Keep Or Ditch" Disk Loot Guide


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Originally posted by Centaurius. Reposted by NarfBlinko.


Centaur’s Space Loot "Keep or Ditch" Guide


Many times I hear people that really want to get into space so they start on their path grinding and then I hear them asking what to do with all their loot.They don’t want to destroy it or sell it in case they have good loot but yet they can’t keep it because it is quickly overwhelming their inventory. They really don’t have any idea what to keep or get rid of, so I have re-created this guide which has helped guide me on those decisions. This is a re-compilation of an excellent guide written by KaylBreinhar on 06 June 2005 which has been lost to the ages (unless someone backed it up).


This is just a general guide for what you want to keep regarding space loot. The values I listed are what you want to achieve pre-engineer on several different components. It is highly unlikely you will find one piece with all the stats you are looking for. You may go above or beyond the values I have listed and still get good results, but for the most part these are a pretty solid benchmark. For a more in-depth analysis of what you can expect from looted components you can check out the charts here: http://www.spaceloot.org/ . Remember it can take quite awhile to get that last piece you need to re-engineer that uber level 8 engine so be patient. You will regret it down the road if you have an idea in your head of what you want your finished product to look like but you compromise on one area because you just can’t wait to use it.


What to do with the rest of the stuff? Well that’s really up to you but I can offer a few routes. First and foremost, you need to recognize the need to get rid of the stuff. If you just horde it and hang on just in case you will find your inventory, bank and every available lot filled with space crap. The stuff you don’t keep can be dealt with in several ways depending on it’s RE level. For level 1, 2, and 3 loot give it to your guild’s shipwright to RE for KSE Firespray discs. For level 4 and 5 loot, I find it easiest to just sell back to the Chassis Dealer NPC. For level 6 and above you can put it on a vendor. People will buy these parts for “filler parts” in RE jobs. Check vendors to get an idea of what to charge in relation to the item’s RE level. Remember a level 10 engine will go for much more than a level 10 shield or droid interface simply because it is more useful and more valuable.


For specific information on what part to put in what ship, check out the pilot forums and use that handy little search tool. Also remember that many shipwrights can give you exactly what you need until you can get that “perfect component” re-engineered. And, as far as POB’s go, Elite POB components except for the Guns and Reactor are definitely the way to go. These can be crafted by a shipwright but require the use of asteroid resources so be ready to do some space mining.


Level One:


Reactors:

12k+ Regeneration Rates.


Armor:

Mass under 750

Armor 190+


Ditch Everything Else.


Level Two:


Reactors:

12k+ Regeneration

Mass under 1600.


Capacitors:

Mass under 1200.

Drain under 800

Energy Pool with 950+

Regeneration Rates 38+


Armor:

Mass under 1200

Armor 290+


Ditch Everything Else.


Level Three:


Reactors:

Mass under 2500

Generation 13k+

Look for "Koensayr Mark II Supernova Reactor" and "Kuat Systems Engineering LX-21"


Armor:

Mass under 1400

Armor 500+


Ditch Anything Else.


Level Four:


Reactors:

Masses under 4700

Generation 15k+


Engines:

Mass under 3700

Drain under 1400

Speed 65+

YPR 64+


Capacitors:

Look for these "brands" of capacitors for these stats:

Gallant A1 - low masses, low drains

Gallofree LT-22 - high regens

Corellian Tuned Mark II & Special BJN-825s - high pools

Qualdex Conservator Q3 - high regens, but LT-22s are usually better bets

Drain under 700

Cap Energy 1000+

Recharge Rate 40+

Mass under 3k


Armor:

Armor 600+

Mass - Look for Sienar Fleet Systems Light Military Grade Durasteel which has 2047 mass.


Boosters:

Look for 3 specific names when building a Level 4 booster:

* Mandalmotors M-Series

* Novaldex Hypernova

* Sienar Special Ion Booster


Using these boosters go for these stats:

Energy 1980

Mass under 3500

Drain under 500

Consumption Rate under 145

Speed around 26+


Ditch Everything Else.


Level Five:


Weapons:

Drain under 2k

Min Dam 1150+

Max Dam 1700+

Vs Shields .64x+

Vs. Armor .64x +

EPS under 22

Refire under .330

Mass Under 6000


Shields:

Front and Back HP 1100+

Mass Under 6.5k

Drain Under 2000

Regen 8+


Armor:

Mass under 3200

Armor 950+


Reactor:

Mass under 6.5k

Generation 18k+


Ditch Everything Else.


Level Six:


Engines:

Drain under 1400

Mass under 9400

YPR 67.4+ (do not go lower!)

Speed 79.9 (from reward engine)


Capacitors:

Drain under 700

Mass look for 2 brands: "Mon Calamari Modified Heavy" and "Qualdex Heavy Capacitor Array."

Mass under 8k

Capacitor Energy 1200+

Recharge Rate look for Qualdex Conservator QX2s w/ 46+


Weapons:

Drain under 1800

Mass under 10k

Min Dam 1700+

Max Dam 2600+

Vs Shields & Armor .65+

EPS 27 and under

Refire .400 and lower


Armor:

Look for Corellian Triplate pieces

Armor 1200+

Mass 6k and under


Shields:

Front and Back HP 1400+

Mass Under 11.5k

Drain Under 1950

Regen 10+


Reactors:

Mass Under 11k

Generation: 24k+


Ditch Everything Else.


Level Seven:


Reactors:

Mass Under 16.5k

Generation: 29k+

PreNerf Slayn & Korpil "Vortex" Mk3 Generation: 35k+


Shields:

Hitpoints 1800+ (Nym’s Starmap gives Protect-o Net Shields good for this)

Mass under 17k

Drain under 2200

Regen 14+


Weapons:

There are only really two weapons you need to concern yourself with here for damage:

Sienar Flight Systems "Boltdriver" & Ionic Pulse Weapon

The Boltdriver is an Imperial-awarded weapon. It's always 1910.x-295x.x.

The Ionic Pulse, awarded by Eyma on Kashyyyk is a lot more varied.

Drain under 2k

Mass under 15k

Vs Shields & Armor .600 +

EPS 24 and under

Refire .330 and lower


Armor:

Armor 1400+

Mass 7k and under


Ditch Everything Else.


Level Eight:


Engines:

Nym’s Starmap Quest gives a level 8 engine called the Quantum Ion Drive that can reach 100+ speeds

Speed from looted engines caps around 88.5 so shoot for that

YPR 70+ is nice but you really want the rare 71.5+ to get a RE engine with 75.0 ypr

Drain under 1450

Mass under 25k


Weapons:

The Borstel Disruptor (and its twin cousin the Incom Tri-Cannon, a Rebel Tier 4 reward) is hands down, pound for pound, the very best weapon in game. This beauty is a reward for neutral pilots at Box 16. It has nearly unbeatable Damage and an EPS that will never be matched by anything else you craft or loot. I believe it is worth it to take your toon and all your alts up the neutral tree just to get this gun; it is that good. Do not RE any Level 8 guns without the Borstel. With a Borstel, the stats you want are:

EPS and Damage will be covered by the Borstel/Tri-Cannon.

Drain under 2k

Mass under 27k

Refire .400 and under

VS Shields & Armor .640+


Reactors:

Mass Under 29.5k

Generation: 30k+

PreNerf Kuat Systems Engineering RCT-Z Generation: 40k+


Shields:

Drain 2200 and lower

Mass 28k and lower

Regen 14+

Front & Back Hitpoints 2433 (Tier 4 reward shield available in all squadrons)


Armor:

Armor 1900+; Nym’s Starmap gives a nice 1920 piece of armor

Mass under 13k**


Ditch Everything Else.


Level Nine:


Weapons:

Drain under 2000

Mass 35k-40k

Min Damage 2200+

Max Damage 3500+

EPS 24 and under

VS Shields & Armor .6xx+

Refire under .33x


Reactors:

Mass under 38k

Generation 31k+


Armor:

Armor 1700+

Mass under 15k**


Ditch Everything Else.


Level Ten:


Engines:

Mass under 45k

YPR 75.5+ needed to RE 80's

Speed 90+

Drain under 1500


Reactors:

Mass under 47.5k

Generation 37k+


Shields:

Drain under 2000

Mass under 50k

Hitpoints 2500+

Regen 16+


Weapons:

Drain under 2k

Mass in the low 40k’s

Min Damage 2600+

Max Damage 4000+

Vs Shields &Armor .700+

EPS around 30.0 and lower

Refire around .4xx and lower


Armor:

Armor 2300+

Mass under 17k**


Capacitors:

Mass 35k-40k

Drain under 1k

Capacitor Energy 1300+

Recharge Rate 55.x+


Ditch Everything Else.


**It's very, very, very uncommon, but some lucky individuals have looted Level 8, 9 and 10 Armor slabs with ridiculously low mass. I'm talking under 5k to even under 2k! Couple that with some reasonably attainable 1700+/1900+/2300+ armor and you are going to be very well protected. I mention this here just so people are aware of it and don't automatically throw away high level armor without glancing at it first.

Keep in mind this guide was written well before the most recent changes to crafted components such as reactors, engines, and capacitors. Also, looted reactors have gone through a major overhaul since then, but the info on them should be fairly accurate now. One of the biggest changes was the feasibility of crafted engines. Except for an exceptionally RE'd QID crafted engines can pretty well meet all your needs.

Not everything you use has to be re-engineered parts. For the fastest engines, which many people use in their Firesprays, see a Shipwright. Also, for the most part, it is more feasible to seek a Shipwright for armor and shields except for those ones I listed RE values for. Many times a Shipwright can offer a pretty solid custom component until you can finish that RE job. Also notice I did not list any Droid Interfaces. The reason for this is, it is my belief, you should build your ship first then put in the fastest one your leftover mass will allow. Happy hunting!

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