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[JTL] Ships | Data | Experimentation | Descriptions


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I have been writing down the exact mass during experimentation for each ship that I have made so far. Together with the experimentation percentage this gives a clue to how high or how low the mass of each ship can be. It can be used when customers ask you how high you can get the mass on a ship if you use really good resources.


A-Wing

11% = 63733, 53% = 65125

50% = 65026, 100% = 66683

33 increase per %, (0.051% of 65k)

B-Wing

10% = 235313, 45% = 239513

50% = 240113, 100% = 246113

120 increase per %, (0.050% of 240k)

Dunelizard

13% = 83713, 56% = 85224

50% = 85013, 100% = 86770

35 increase per %, (0.041% of 85k)

Ixiyen

11% = 93647, 50% = 95009

50% = 95009, 100% = 96755

35 increase per %, (0.037% of 95k)

Kimoglia

15% = 108452, 63% = 110611

50% = 110026, 100% = 112275

45 increase per %, (0.041 of 110k)

Rihkxyrk

11% = 187466, 49% = 189949

50% = 190014, 100% = 193281

65 increase per %, (0.034% of 190k)

Scyk

13% = 11783, 58% = 12051

50% = 12003, 100% = 12301

6 increase per %, (0.050% of 12k)

TIE Advanced

12% = 63768, 52% = 65089

50% = 65023, 100% = 66674

33 increase per %, (0.051% of 65k)

TIE Agressor

11% = 117718, 52% = 120141

50% = 120023, 100% = 122978

59 increase per %, (0.049% of 120k)

TIE Bomber

11% = 186376, 51% = 190187

50% = 190092, 100% = 194855

95 increase per %, (0.050% of 190k)

TIE Fighter

12% = 19623, 53% = 20033

50% = 20003, 100% = 20503

10 increase per %, (0.050% of 20k)

TIE Interceptor

11% = 49046, 51% = 50049

50% = 50024, 100% = 51278

25 increase per %, (0.050% of 50k)

TIE Light Duty Fighter

13% = 11783, 58% = 12051

50% = 12003, 100% = 12301

6 increase per %, (0.050% of 12)

TIE Opressor

11% = 167108, 50% = 170047

50% = 170047, 100% = 173815

75 increase per %, (0.044% of 170k)

TIE/In

11% = 39237, 51% = 40039

50% = 40019, 100% = 41021

20 increase per %, (0.050% of 40k)

VT-49 Decimator

11% = 4996198, 52% = 5000241

50% = 5000044, 100% = 5004974

99 increase per %, (0.002% of 5M)

X-Wing

11% = 98055, 49% = 99975

50% = 100026, 100% = 102552

51 increase per %, (0.051% of 100k)

Y-Wing "Longprobe"

12% = 166779, 52% = 170238

50% = 170065, 100% = 174389

86 increase per %, (0.051% of 170k)

Y-Wing

12% = 147170, 53% = 150250

50% = 150025, 100% = 153781

75 increase per %, (0.050% of 150k)

YKL-37R Nova Courier

10% = 4996093, 48% = 4999894

50% = 5000094, 100% = 5005095

100 increase per %, (0.002% of 5M)

YT-1300

11% = 4996110, 49% = 4999949

50% = 5000050, 100% = 5005101

101 increase per %, (0.002% of 5M)

Z-95

16% = 11799, 65% = 12093

50% = 12003, 100% = 12303

6 increase per %, (0.050% of 12k)

A little explanation of the above numbers is due. The first line for each ship type shows the exact numbers shown on the experimentation screen in the game. These numbers represent the empirical data of my investigation. The second line uses those data to calculate how high the mass would be if you had gotten 50% and 100% during experimentation. The third line is also calculated and shows how much the mass increases for each experimentation percentage and how big a percentage this increase is of the average mass. The basic assumption is that the mass increase is linear with respect to the percentage increase. I have done a few tests to verify that this does seem to hold.


A couple of interesting things:


The average mass as listed other places on the forums is reached when you get 50% experimentation. This may not be that suprising.

The mass increase per experimentation is about 0.05% of the average mass. This seems to hold for all ships except the master MP ships and for the ships that had their mass changed in patch 11.2. To me it looks like the devs forgot to change something when they changed the masses.

It may not be possible to reach 100% even with perfect resources. Some resources are known to be gated so I am not sure you can even get higher than 90%. But the new resources that were introduced with JTL does not seem to be gated. So it still might be possible.

The mass gained from using good resources is obviously low. You can also use these numbers to determine if you feel it is really worth spending your good resources when making chassis.

Let me know if you find any errors in my data. I could have mis-typed something. I would also like to know if people have some hard data on the mass when using very good resources.

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Z-95 Headhunter


Incom/Subpro Z-95-AF4 Headhunter

One of the oldest starfighters still in use, the Headhunter predates the Battle of Yavin by several decades and has experienced several revivals since its first appearance. The starfighter's longevity is based on its legendary resilience and it still remains an attractive option to mercenaries and security personnel throughout the galaxy. The starfighter is identified by a pair of fixed wings equipped equipped with rear-mounted maneuvering jets. Easy to modify, the Headhunter can support a wide range of laser cannons and missile-launcher, placing it on par with the Y-wing in terms of sheer destructive capability. The Rebel Alliance has even been known to convert Headhunters for short-range bombing runs. The Rebels also use Headhunters for training missions because the vehicle's controls are nearly identical to those of the X-wing and Y-wing.


Z95.jpg

Z95allpatterns.jpg

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Y-Wing


Koensayr BTL-S3 Y-Wing Attack Starfighter

Prior to the advent of the X-wing, the Y-wing served as the Rebel Alliance's primary attack starfighter. The snub fighter, characterized by its triangular cockpit and two long engine pylons was considered outdated by the time of the Battle of Yavin, but its durability and heavy-firepower has ensured it a place in Alliance fleet. While the Alliance relies on the Y-wing for everything from escort duty to reconnaissance, the starfighter was originally designed for close-quarters combat with space stations and large starships. Light bombing runs and surgical strikes are also part of the Y-wing's mission profile. The starfighter's modular weapons emplacements allow it to be upgraded easily, yet another reason for its continued success. While the Rebel Alliance maintains the largest fleet of active Y-wings, the starfighters are also in heavy use by criminal organizations, mercenary groups, pirates, and privateers.


ywing.jpg

ywingallpatterns.jpg

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X-Wing


Incom Corporation T-65 X-Wing Space Superiority Fighter

The X-wing is among the most advanced single-pilot starfighter ever produced. The starfighter receives its name from its double-layered wings, which separate into an "X" formation during combat to increase the craft's field of fire. Each wing is armed with a high-powered laser cannon and accurate proton torpedo launchers. Although the X-wing is designed for just one pilot and no passengers, the X-wing jockey is never truly alone thanks to the astromech socket located behind the cockpit. One of the X-wing's greatest assets is its durability: the fighter's reinforced titanium alloy hull, deflector shield projectors, and transparisteel canopy ensure that it can withstand several hits without suffering serious damage. The X-wing's history is nearly as important as its capabilities. Designed by Incom Corporation in the early days of the Empire, the X-wing schematics found their way into Rebel hands when several Incom engineers defected to the Alliance. The Rebels began producing the X-wings in modest numbers and the vehicle has quickly become one the most important weapons in the Alliance arsenal.

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YKL-37R Nova Courier


The Nova Courier was a last-gasp foray by Gallofree Yards, Incorporated into the realm of light transports, a market nearly dominated by the vast offerings of the Corellian Engineering Corporation. Sales of Gallofree's primary offering, the medium transport, were disappointing as rumors circulated around the shipping industry of early-adopters having problems with ship reliability. The ship's unprofitable down-time that would have been minimized by the medium transport's modular approach to cargo storage was instead more than cancelled out by higher-than-average maintenance requirements. As a result, the medium transport failed to make a splash in the market and Gallofree's financial prospects became bleak.


Having alienated several of the larger shipping fleets with the failed promise of the medium transport and with other understandably reluctant to invest in their ships, Gallofree felt that manufacturing a light transport would allow them to tap the huge owner/operator market. In addition, with the production of a smaller vessel it was hoped that Gallofree would be able to divest itself of the larger drydock shipyards necessary to build their medium transports. Switching to normal assembly lines would hopefully mean a slimmer and thus cheaper operation, providing the company a large cost savings in the long run. However, the cost of transitioning their entire production model was staggering and their finances became more shaky. The Nova Courier was the ship that was hoped would solve Gallofree's financial problems, but the buzz in the industry was that the company was on borrowed time, and most of the prospective customers were reluctant to buy into a new hull unless there were guarantees that the shipyard that made it would be around for a while. In the end, Gallofree suffered bankruptcy shortly before the Battle of Yavin.


While selling off assets to try to stave off the debt collectors just a bit longer, Gallofree needed clients that weren't as picky as their usual customers. Enter the Rebel Alliance. Constantly moving to stay ahead of their Imperial pursuers and with a network consisting of elements spread far and wide and an almost non-existent static infrastructure, the Rebel Alliance desperately needed transports of all makes and sizes. Gallofree agreed to sell a large number of medium transports to the Rebel Alliance at a cut-rate price. To sweeten the deal, a large number of Nova Couriers were thrown in. Although the Nova Couriers have turned out to be adequate to their task, Alliance technicians generally have a low opinion of Gallofree owing to just how much of a maintenance nightmare the medium transports have been.


The Nova Courier follows the pattern well-established by Corellian Engineering Corporation's - YT' series of transports. Although the larger freighters such as the Medium Transport are built to ply the shipping lanes which are patrolled and relatively free of obstructions, and make their profits on the idea of efficiency of scale, the smaller transports profit off of the special services they offer. They are smaller, more maneuverable vessels equipped for carrying smaller cargos through safe and hazardous space, and they possess a nominal ability to defend themselves. Intended to be crewed by just a handful, almost all systems are made to be accessible and maintainable by a small crew with light tools. In the hands of Rebellion pilots, the Nova Couriers have developed a reputation for being adept at ducking into asteroid belts to avoid pursuers, fighting off individual TIE patrol ships, and generally becoming masters of smuggling weapons, information, and personnel past Imperial blockades.

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B-Wing


One of the Rebellion's most well-armed starfighters and a key factor at the Battle of Endor. The B-wing is essentially a long wing with a pair of folding airfoils and an array of weapons, including ion cannons, proton torpedo launchers, and laser cannons. Because the cockpit is surrounded by a unique gyrostabilization system, the pilot always remains stationary, even as the rest of the ship rotates during flight.


Personally designed by Commander Ackbar with the help of skilled Verpine shipbuilders as part of the Shantipole Project, the B-wing has proved one the most versatile starfighters in the galaxy. Initially, only one B-wing was produced to test the ship's unique design. This single starfighter was then sent on a test mission to destroy an entire TIE fighter staging area on Yunkor IX. The B-wing succeeded, and the Rebellion commissioned a full squadron of the starfighters.


Integral to the B-wing's success is its adaptability: the craft's eight weapon mounting emplacements are interchangeable modules, allowing Alliance mechanics to easily reconfigure each ship's complement of weapons depending upon the pilot's preferences and mission requirements. The B-wing's incredible performance played a part in Ackbar's promotion to Admiral, and led the way for the Rebel Alliance's attack on the second Death Star at the Battle of Endor.


Always heavily armed, the B-wing's primary mission profile usually involves attacks on much larger Imperial ships. Utilizing ion cannons and other unusual weapons, the B-wing is capable of quickly disabling these targets. Secondary missions include assault strikes on orbital and ground-based Imperial facilities, and escort duty for X-wing and Y-wing fighter squadrons.


Because of its radical design and numerous weapons, the B-wing is notoriously difficult to handle. Only the most skilled pilots can even attempt to control the craft. Among the most successful B-wing pilots are several Sullustans, including Ten Numb. Still, B-wings played a great role in the Battle of Endor and the New Republic's assault on Coruscant. The fighters were even responsible for destroying Darth Vader's private citadel on the Imperial capital.


After the Battle of Endor, Ackbar aided in the design of a more advanced B-wing, the B-wing/E2 or "Expanded B-wing." The model boasts an elongated command module, allowing for a gunner seated directly behind the pilot. The addition of the gunner has relieved much of the burden of combat duties from the pilot, resulting in much higher kill ratios for the B-wing/E2. The fighter is also more durable and faster than the original, but is less maneuverable due to the larger cockpit.

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A-Wing


Alliance RZ-1 A-wing Starfighter

By far the fastest starfighter used in the Galactic Civil War, the compact A-wing is the Rebel Alliance's response to the Empire's growing number of TIE fighters and TIE variants. Because of its speed, the A-wing excels at hit-and-run missions, long-range patrols and reconnaissance, and surgical strikes against large starships. A stock A-wing's speed is provided by two powerful Novaldex J-77 "Event Horizon" engines. A combination of adjustable thrust-vector controls built into each engine and thruster-control jets located between the engines supply the vehicle's famed maneuverability. Unfortunately, the A-wing's controls are notoriously sensitive and few pilots can handle the craft at top speed. The A-wing relies on its speed and agility in combat. Its armament is relatively weak, consisting of two wing-mounted blaster cannons. A-wings require constant maintenance, and the Alliance has found it extremely difficult to keep a squadron of A-wings operational for any length of time. Despite this, the A-wing is quickly becoming one of the galaxy's most prominent interceptor fighters.

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TIE Fighter


Sienar Fleet Systems TIE/Ln Space Superiority Starfighter

From the beginning of the Galactic Civil War, the Emperor has stressed that the conflict will be a war of attrition. Nowhere is that philosophy more evident than in the design and tactics of the staple starfighter of the Imperial Navy, the TIE fighter. TIE fighters are meant to overwhelm enemy forces in huge numbers and have therefore been designed for speed and affordability rather than resilience. The TIE fighter is built around twin ion engine technology and is among the fastest and most maneuverable craft in the galaxy. The TIE fighter can outrun most Alliance vehicles. And while the TIE fighter's standard laser cannons are not very powerful on their own, when dozens of TIE fighters attack simultaneously, they can demolish anything in their path.

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TIE Oppressor


Sienar Fleet Systems TIE Oppressor Strike Starfighter


A recent development, the TIE Oppressor is being deployed in limited numbers among selected units of the Imperial starfighter cadre elite. It is an attempt to build a variant of the standard TIE hull that can carry heavy weapon payloads with sufficient armor and shielding to allow the ship to operate in the vanguard of an Imperial assault force. It also has enough solar array surface to assist in generation of the energy needed to power it all. All of the offensive and defensive equipment packed into the Oppressor comes at the cost of space for engine installations. Although most Imperial fighters are designed to have superior maneuverability, this is a trait in which the TIE Oppressor is rated by most of its pilots as merely average. This lack of dizzying maneuverability is a result of the Oppressor mounting the same basic engine arrangement as seen on earlier TIE starfighter types, but with its thrust being sapped by much heavier and more solid spaceframe. In return for the deficits in combat maneuvering capability, the Oppressor carries one of the most potent offensive and defensive packages fielded in any Imperial starfighter spaceframe.


Only the most veteran Imperial TIE pilots are being allowed to participate in the Oppressor flight test program as only these personnel are deemed to have the tactical know-how to properly employ the ship as well as the loyalty to be trusted with such as expensive flight article. Although currently serving in the fleet as part of a 'Limited Fielding Test Initiative' and considered a minor trial program by the Imperial Navy, the actual numbers of fighters being fielded would make most Alliance officers wince."

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TIE Interceptor


Sienar Fleet Systems TIE Interceptor

The TIE interceptor is a direct response to the Rebel Alliance's development of faster and more dangerous starfighters. Hoping to develop a vehicle that could compete with the A-wing in both speed and maneuverability, Sienar Fleet Systems has invested huge sums into improving upon the standard TIE fighter's existing twin ion engines. The resulting ion stream projectors allow TIE interceptors to execute tight turns and rolls not possible in most other starfighters. This complex engine system makes the TIE interceptor one of the fastest starfighter in the Imperial fleet, and it outperforms nearly every starfighter in the galaxy during dogfights. The TIE interceptor's bent wings, an element lifted directly from the TIE Advanced prototype, give the starfighter a smaller profile and increased power.

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TIE Advanced


Sienar Fleet Systems TIE Advanced x1 Prototype

The TIE Advanced is the prototype TIE fighter flown by Darth Vader at the Battle of Yavin. An experimental craft combining TIE fighter technology with more conventional starfighter components, like a hyperdrive and deflector shield generators, the TIE Advanced eventually became the template for the incredibly efficient TIE interceptor. As in all TIE starfighters, the prototype's propulsion system revolves around twin ion engines, although its solar ionization reactor is much more powerful than those on standard TIE fighters. Despite the improved power supply, Vader's TIE proved only slightly faster than the previous TIE models due to inefficient shield generators, which consumed a great deal of power, and the increased mass created by the addition of heavy armor plating. With Darth Vader at the controls, the TIE Advanced is a devastating starfighter. While piloting the prototype, Vader very nearly thwarted the Rebel Alliance's attempt to destroy the Death Star. Only the last-minute arrival of Han Solo and the Millennium Falcon prevented the Sith Lord from firing on Luke Skywalker's X-wing. After being clipped by the Falcon's quad laser cannons, the prototype spun into space. Vader eventually regained of control of the craft and fled to the nearest Imperial facility. The prototype has been repaired and remains one of Vader's most prized possessions.

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TIE Aggressor


SANTHE/SIENAR Technologies TIE Aggressor


The TIE Aggressor is a heavy fighter-bomber multi-role craft that was developed prior to the destruction of the first Death Star and as a direct response to a perceived growth in the amount of heavy shipping aligned with the Rebel Alliance. Its most obvious design feature is an anti-fighter defensive turret mounted on the aft dorsal surface of the fuselage, and a heavier than normal forward-firing laser cannon battery.


The TIE Aggressor is neither fighter nor bomber, but rather something in between. It's a favorite with the more free-spirited pilots of the Imperial fighter cadre who enjoy longer missions away from base where they can be apart from the larger formations normally associated with an Imperial raid on Rebellion re-supply shipping.

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TIE Bomber


Sienar Fleet Systems TIE Bomber

Of all the TIE fighter variants produced by Sienar Fleet Systems for the Galactic Empire, the TIE bomber is one of the most effective. The heavy assault ship, designed for strategic strikes against surface and deep space targets, is one of the most heavily-armed starships in the Imperial fleet. TIE bombers utilize the distinctive bent wings found on the TIE Advanced prototype. These solar array panels frame a rounded TIE cockpit and a large ordnance pod that can be configured to carry a wide array of destructive weapons. While not nearly as fast or agile as the original TIE fighter, TIE bombers are much more destructive. A single TIE bomber's payload can include a volatile combination of torpedoes, missiles, and other explosives. TIE bombers are deployed against space stations, orbital docking platforms, and orbital facilities, but they are especially effective against capital ships. After standard TIE fighters weaken the target's defenses, the bombers swoop in to disable vital areas such as the shield generators and engines.

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Heavy Hutt Fighter


Hutt "Kimogila"

MandalMotors M12-L multi-role starfighter


The Hutt crime organization, having set their sights on uncontested domination of the Galaxy's space smuggling and pilot / mercenary economies, returned to MandalMotors for yet another custom starship. The M12-L is a long-range multi-role starfighter with exceptional weapons capabilities and superb defensive systems. The numerous gun emplacements available aboard the M12 "Kimogila" allow it to serve as a heavy fighter, while its generous torpedo capabilities allow it to play the role of a 'bomber' in special circumstances. Due to its flexibility, this starfighter is beginning to enjoy a high degree of popularity among the free mercenaries in Dathomir and Endor.

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Medium Hutt Fighter


Hutt "Dunelizard"

MandalMotors G1-M4-C starfighter


As Outer Rim merchants forged relationships with high-end starship armor and shield system suppliers, the Hutt crime organization had to change their tactics. To continue unfettered piracy of the remote regions, (and to maintain profit margins) the Hutts commissioned a second ship from MandalMotors - a more capable, more heavily armored starship with significantly increased firepower over the "Scyk," but without sacrificing too much of the maneuverability upon which Hutt pilots had grown to rely. The result is the G1-M4-C "Dunelizard" starfighter: a lean, muscular space craft with impressive agility, and a generous weapons loadout.

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Light Hutt Fighter


Hutt "Scyk"

MandalMotors M3-A Interceptor


This lightly-armored interceptor was the first of a custom starfighter series commissioned by the Hutt crime organization (although no hard evidence remains to support this). Rumors also indicate that MandalMotors has reaped significant financial benefits from playing both sides of the Galactic Civil War. Even in the face of tremendous personal risk, the executives of MandalMotors have opted to provide custom products to both the Empire and the Rebel Alliance, while supporting a gray-market of parts and accessories to private space pilots and the discerning smuggler. The M3-A "Scyk" is a very accurate, nimble fighter that functions especially well for base defense and capital ship escort duties. Its limited loadout makes it a reasonable choice for short-range strikes en masse, but its obvious lack of armor make it unattractive for assaults on heavily armored targets.

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TransGalMeg "Rihkxyrk" (rik-zerk) Attack Ship

(Black Sun Heavy Fighter)


Being a relatively sluggish ship hasn't made the "Rihkxyrk" a push-over. Quite the contrary. The defenses and weapon load of most "Rihkxyrk" assault fighters is frightening, and is their hallmark. It can be very demoralizing to line up a "Rihkxyrk" in your sights and salvo off missiles and cannon pulses only to see them sloughed off by heavy-duty shielding systems and thick, heavy armor. Most "Rihkxyrk" pilots are an unflappable group, developing a high level of confidence in themselves and their machines after wading through heavy fire and coming through undamaged.

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TransGalMeg "Ixiyen" (ix-Ehn) Fast Attack Craft

(Black Sun Medium Fighter)


The "Ixiyen" is designed to be a dominant force in the average fighter-on-fighter confrontation. It is also armed and protected well enough to be able to harry much larger ships. Although not operated in large numbers by any governmental organizations, it isn't for lack of quality and performance. The "Ixiyen" is a deadly opponent, capable of holding its own against most of the front-line combat craft currently in existence.

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TransGalMeg "Kihraxz" (ki-Rax) Assault Fighter

Black Sun Light fighter


The "Kihraxz" Assault Fighter is able to quickly close with and surgically attack its target before they are aware. TransGalMeg's design emphasis for this ship was on speed, and as a result defenses are at a premium and weapons loadout is reduced. This might be seen as a dire limitation, but the maneuverability of the ship is such that it can normally avoid attacks that it would not be able to withstand. Although a cheaper ship, a number of pilots continue to fly the "Kihraxz" even though they could afford something larger, simply because the ship's performance suits their personal combat style.

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KSE Firespray


The Firespray-class patrol and attack ship has been recently re-introduced to the market by Kuat Systems Engineering. Although the original design was generated a number of years earlier, the prototype vessels built at that time were all lost in the hangar where they were being stored during an unfortunate prison escape incident. A sole ship survived the catastrophe and the design has since attained some notoriety owing to the escapades of its pilot. Rather than building to contract, KSE had generated the Firespray design as a project to shop around and had fronted all the cash for the prototypes, confident that once people had seen their performance purchase orders would come rolling in. Instead, the loss of the prototypes put the company in financial dire straights with nothing concrete to show for the Firespray project, and no way to generate interest in the product through demonstrations. Having already drained accounts originally stocked by a huge initial financial outlay, KSE mothballed the project and everything that had been built so far, including reams of technical data and all of the specialized tools used to build the prototype vessels. KSE then went on to enhance their existing offerings and go on to carve an even larger niche for themselves in the market for post-sale ship upgrade kits.


Years later, an increased company financial stability and a renewed interest in expanding their offerings has driven KSE to search for a relatively inexpensive way to re-enter the starship market. Toward this end, KSE has pulled the Firespray tooling out of mothballs and set up an assembly line. Production is underway but is relatively limited in scope as Kuat Systems Engineering tests the waters for their product. Sales are tepid for the moment and the company remains cautious about increasing production until sales begin to take off, being understandably gun-shy over how much the project has already cost over its entire lifetime.


The Firespray is designated as a patrol and attack ship by the manufacturer, and those words belie some of the traits of its design. It is relatively heavily armored and shielded for its size, quite well armed, and has on-board storage for flight essentials allowing for increased duration flights which enable it to patrol a larger area. In its originally designed fit-out, the ship is roughly as fast as the Koensayr Y-wing' fighter making it plenty fast for catching most smuggling cargo-haulers. Originally built and marketed as a planetary law enforcement and criminal interdiction vessel, Kuat Systems Engineering is now broadening their marketing to show how the well-constructed ship can be customized and upgraded to serve other types of roles. This is seen by most in the industry as a blatant attempt by KSE marketing to ride on the coat-tails of the reputation developed by the sole surviving original prototype Firespray and its pilot, a bounty hunter named - Boba Fett'.

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MandalMotors M21-T Gunship

Also known as the "Krayt"


Over time, the Hutt crime organization established itself as the dominant mercenary faction in known space. To maintain loyalty, Jabba the Hutt commissioned the M21-T Gunship from MandalMotors as a gift for his most powerful lieutenants. Jabba's under-bosses in remote systems represent a consistent risk to the Hutt empire - they often fight amongst themselves and contemplate large-scale mutinies. With this vessel, his remote commanders could afford to release, fire or kill vast swaths of employees while remaining profitable.

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YT-1300


Corellian Engineering Corporation YT-1300 Transport

A stock light freighter, the YT-1300 is an adaptable, all-purpose, cargo transport built on a modular design. Off the assembly line, a YT-1300 is a fairly standard vessel, with rudimentary engine, communications, and life-support systems. However, the vessel's appeal is the fact that it can be upgraded with great ease. In fact, Corellian Engineering Corporation has earned a small fortune selling conversion kits. The most popular modification is an enhanced hyperdrive package, although many pilots also outfit the craft with military-grade weapons, long-range sensor suites, and powerful deflector shields. Han Solo's Millennium Falcon is the most infamous (and most heavily-modified) YT-1300 in existence.

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VT49 Decimator

The VT49 Decimator is most correctly classified as an Assault ship. It is heavily armed and armored, and built to carry light to medium loads into dangerous places. Its form follows its function, and its shape offers a relatively small target with no large fins or wings as seen in some of the less combat-oriented craft of the Empire, such as the Lambda-class shuttle. Armor and deflector shielding is particularly heavy, and the weapons load-out is fearsome and includes turrets capable of engaging any target fast enough to out-maneuver the VT49.


As a ship built to out-fight anything it can outrun, and outrun anything it can't outfight, the Empire uses the Decimator as a multi-role craft and will outfit it to suit the current need. Decimators make simple supply runs to listening outposts in dangerous areas like asteroid belts, perform long-range reconnaissance, serve as temporary listening posts themselves, or act as picket ships at the perimeter of an Imperial fleet. They are also called upon to use their weaponry to carve a path through enemy defenses and insert shock troops and raiding parties, or destroy their targets outright. A more recent duty that has fallen into favor sees Decimators being used more and more as long-duration medium patrol vessels. Also, being easier to hide than a frigate or Star Destroyer, Decimators have been used to set up ambushes in areas believed frequented by Rebel shipping; their cargo space being used to store food for the crew and ammunition ranging from missiles to torpedoes to mines.


Command of a VT49 is a coveted position and point of pride among the middle ranks of the Imperial Navy. It is a lightly-crewed combat vessel for their Captains to command without a higher ranking officer standing behind them constantly. Also, earning a reputation as a skilled VT49 Captain is seen as a jumping-off point to service on the larger ships of the Imperial Navy. The line officers of the Imperial Navy generally look down on the rank and file troops not stationed on capitol ships, but that hasn't stopped the rumor from propagating.

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