Administrators eqsanctum 1,636 Administrators Share Posted February 4, 2017 CENTRAL SERVER chatServicePort= 61232 connectionServicePort= 0 customerServicePort= 61242 gameServicePort= 44451 loginServerAddress= 64.37.132.178 loginServerPort= 44452 clusterName= devcluster startPlanet= tatooine taskManagerPort= 60001 planetServicePort= 44455 planetServerRestartDelayTimeSeconds= 60 connectionServerRestartDelayTimeSeconds= 60 chatServerRestartDelayTimeSeconds= 60 updatePlayerCountFrequency= 10 newbieTutorialEnabled= false chatServiceBindInterface= connectionServiceBindInterface= customerServiceBindInterface= gameServiceBindInterface= loginServiceBindInterface= planetServiceBindInterface= firstPlanetWatcherPort= 60002 loginServicePort= 44452 developmentMode= true shouldSleep= true startPublic= false consoleServicePort= 61000 consoleServiceBindInterface= characterCreationTimeout=5*60 // seconds chatServerHost= local dbServerHost= local serverPingTimeout=0 // seconds recentLoadingStateSeconds=60*60 characterCreationRateLimitSeconds= 0 characterCtsCreationRateLimitSeconds= 0 transferServerAddress= 127.0.0.1 transferServerPort= 0 // TransferServer listens on 50005= default to off stationPlayersCollectorAddress= 127.0.0.1 stationPlayersCollectorPort= 0 // StationPlayersCollector listens on 50010= default to off allowZeroConnectionServerPort= true clusterWideDataLockTimeout= 300 // seconds commodityServerServiceBindInterface= commodityServerServicePort= 44456 shutdown= false validateBuildVersionNumber= false gameServerConnectionPendingAllocatedSizeLimit= 0 systemTimeMismatchAlertIntervalSeconds= 1*60*60 // seconds ctsDenyLoginThresholdSeconds= 2*60*60 // seconds auctionEnabled= false auctionServer= sdt-plattestsys2.station.sony.com auctionPort= 5901 auctionIDPrefix= SWG+ disconnectDuplicateConnectionsOnOtherGalaxies= false requestDbSaveOnPlanetServerCrash= true maxTimeToWaitForPlanetServerStartSeconds= 5*60 // seconds CHAT SERVER gameServiceBindInterface= planetServiceBindInterface= COMMODITY SERVER cmServerServiceBindPort= 4069 cmServerServiceBindInterface= localhost databaseServerPort= 44457 //TODO: confirm port databaseServerAddress= localhost dsn=swodb databaseUID=dmellencamp databasePWD= compts6m databaseSchema= dmellencamp secondsBetweenDBReconnect= 45 databaseProtocol= OCI enableQueryProfile=false verboseQueryMode=false developmentMode= true databaseThreads= 1 databaseCharacterNameSizeLimit= 64 databaseItemNameSizeLimit= 256 databaseUserDescriptionSizeLimit= 1024 databaseOOBDataSizeLimit= 4000 snapshotDBWrite= true showAllDebugInfo= true centralServerPort= 44456 centralServerAddress= localhost sleepTimePerFrameMs= 1 minutesActiveToUnaccessed= 7 * 24 * 60 minutesEmptyToEndangered= 7 * 24 * 60 minutesUnaccessedToEndangered= 7 * 24 * 60 minutesEndangeredToRemoved= 7 * 24 * 60 minutesVendorAuctionTimer= 30 * 24 * 60 minutesVendorItemTimer= 30 * 24 * 60 maxAuctionsPerPage= 100 CONNECTION SERVER centralServerAddress= swo-dev5.station.sony.com centralServerPort= 0 clientServiceBindInterface= clientServicePortPrivate= 44464 clientServicePortPublic= 44463 clientOverflowLimit= 1024 * 1024 // 1MB overflow gameServicePort= 0 pingPort= 0 clusterName= devcluster maxClients= 200 spamLimitEnabled= false spamLimitResetTimeMs= 30*1000 spamLimitResetScaleFactor= 8 spamLimitBytesPerSec= 32000 spamLimitPacketsPerSec= 50 startPublicServer= true disableWorldSnapshot= true gameServiceBindInterface= chatServiceBindInterface= customerServiceBindInterface= compressClientNetworkTraffic= true crashRecoveryTimeout= 15*1000 // timeout for players to recover from a server crash shouldSleep= true clientMaxOutstandingPackets= 1000 clientMaxRawPacketSize= 500 clientMaxConnections= 200 clientFragmentSize= 500 clientMaxDataHoldTime= 20 clientHashTableSize= 200 lagReportThreshold= 10000 defaultGameFeatures= 0xFFFFFFFF defaultSubscriptionFeatures= 0xFFFFFFFF validateStationKey= false sessionServers= sessionType= SESSION_TYPE_STARWARS disableSessionLogout= false sessionRecordPlayTime= true disconnectOnInactive= false disconnectFreeTrialOnInactive= false adminAccountDataTable= datatables/admin/us_admin.iff requiredSubscriptionBits= 0 requiredGameBits= 0 setJtlRetailIfBetaIsSet= false validateClientVersion= true setEpisode3RetailIfBetaIsSet= false setTrialsOfObiwanRetailIfBetaIsSet= false disabledFeatureBits= 0 timeBetweenSessionUpdates= 60.0f * 5.0f connectionServerNumber= 0 fakeBuddyPoints= 0 LOGIN SERVER centralServicePort= 44452 clientServicePort= 44453 clientOverflowLimit= 1024 * 8 maxClients= 250 taskServicePort= 44459 pingServicePort= 44460 httpServicePort= 44490 DSN= loginserver privateIpMask= 127.0.0.1 databaseUID= loginserver schemaOwner= databasePWD= loginserver databaseProtocol= OCI enableQueryProfile=false verboseQueryMode=false logWorkerThreads= false maxPlayersPerCluster= 2500 maxCharactersPerCluster= 10000 maxCharactersPerAccount= 20 validateClientVersion= true validateStationKey= false doSessionLogin= false doConsumption= false sessionServers= sdlogin-test:3004 sessionType= SESSION_TYPE_STARWARS developmentMode= true databaseThreads= 1 compressClientNetworkTraffic= true metricsListenerPort= 2201 defaultDBQueueUpdateTimeLimit= 0.25f disconnectSleepTime= 30000 clusterGroup=1 maxSimultaneousPurgeAccounts=1000 purgeSleepTime=600 enableStructurePurge=false enableCharacterPurge=false updatePurgeAccountListTime= 0 purgeAccountSourceTable=account_extract adminAccountDataTable= datatables/admin/us_admin.iff allowSkipTutorialToAll=false internalBypassOnlineLimit=true populationExtremelyHeavyThresholdPercent= 50 populationVeryHeavyThresholdPercent= 40 populationHeavyThresholdPercent= 32 populationMediumThresholdPercent= 16 populationLightThresholdPercent= 8 csToolPort= 10666 requireSecureLoginForCsTool= true AuthUrl= http://localhost/Auth.aspx enableAuth= false PLANET SERVER centralServerAddress= swo-dev1.station.sony.com centralServerPort= 44455 sceneID= default gameServicePort= 0 taskManagerPort= 60001 watcherServicePort= 60002 maxWatcherConnections= 1 watcherOverflowLimit= 1024 * 1024 * 8 // 8MB overflow for CS PlanetWatcher tool logObjectLoading= false maxWatcherUpdatesPerMessage=500 // Max object updates to send to the watcher in a single message gameServiceBindInterface= watcherServiceBindInterface= loadWholePlanet= false loadWholePlanetMultiserver= false logPreloading= false numTutorialServers= 1 maxInterestRadius= Node::getNodeSize populationCountTime= 60 // seconds logChunkLoading= false preloadBailoutTime= 0 // seconds preloadDataTableName= datatables/planet_server/preload_list.iff authTransferSanityCheckTimeMs= 15000 gameServerRestartDelayTimeSeconds= 60 enableContentsChecking= false maxGameServers= 0 enableStartupCreateProxies= true requestDbSaveOnGameServerCrash= true gameServerProfiling= false gameServerDebugging= false gameServerDebuggingPortBase= 0 maxTimeToWaitForGameServerStartSeconds= 5*60 // seconds } DATABASE SERVER objvarNameCleanupTime= 0 orphanedObjectCleanupTime= 0 marketAttributesCleanupTime= 0 messagesCleanupTime= 0 brokenObjectCleanupTime= 0 vendorObjectCleanupTime= 0 customSQLFilename= enableFixBadCells= false objectTemplateListUpdateFilename= DSN=gameserver alternateDSN= databaseUID=gameserver databasePWD=gameserver databaseProtocol=DEFAULT centralServerAddress= swo-dev1.station.sony.com centralServerPort= 44451 commoditiesServerAddress= swo-dev1.station.sony.com commoditiesServerPort= 44457 //todo: confirm that this is a good port MSH taskManagerPort= 60001 expectedDBVersion= 270 correctDBVersionRequired=true saveFrequencyLimit=10 schemaOwner= goldSchemaOwner= uniqueMessageCacheTimeSec= 30.0f loaderThreads=2 persisterThreads=1 newCharacterThreads=1 characterImmediateDeleteMinutes=120 logObjectLoading= false enableQueryProfile= false verboseQueryMode= false logWorkerThreads= false gameServiceBindInterface= reportSaveTimes= false shouldSleep= true enableLoadLocks= true databaseReconnectTime= 0 logChunkLoading=false useMemoryManagerForOCI=true maxCharactersPerLoadRequest=10 maxChunksPerLoadRequest=200 maxLoadStartDelay=300.0f maxErrorCountBeforeDisconnect=5 maxErrorCountBeforeBailout=15 errorSleepTime=5000 disconnectSleepTime=30000 saveAtModulus=-1 saveAtDivisor=10 backloggedQueueSize=50 backloggedRecoveryQueueSize=25 maxTimewarp=data->saveFrequencyLimit * 2 < 600 ? 600 : data->saveFrequencyLimit * 2 enableObjvarPacking= true prefetchNumRows=0 prefetchMemory=0 defaultFetchBatchSize=1000 queryReportingRate=60 enableDatabaseErrorLogging= 0 defaultMessageBulkBindSize= 1000 enableGoldDatabase= false maxGoldNetworkId= 10000000 defaultQueueUpdateTimeLimit= 0.25f enableDataCleanup= false defaultLazyDeleteBulkBindSize= 100 defaultLazyDeleteSleepTime= 1000 writeDelay= 0 delayUnloadIfObjectStillHasData= true experienceConsolidationTime= 0.0f maxLoaderFinishedTasks= 100 reportLongFrameTime= 1.0f enableVerboseMessageLogging= false profilerExpandAll= true profilerDisplayPercentageMinimum= 0 fatalOnDataError= false maxUnackedLoadCount= 1000000000 // by default= set to an unlimited number= and use maxUnackedLoadCountPerServer as the cap maxUnackedLoadCountPerServer= 2 auctionLocationLoadBatchSize= 100 auctionLoadBatchSize= 100 auctionAttributeLoadBatchSize= 100 auctionBidLoadBatchSize= 100 oldestUnackedLoadAlertThresholdSeconds= 10*60 // seconds GAME SERVER allowDefaultTemplateParams= false skipTutorial= false groundScene= 0 spaceScene= 0 port= 0 sceneID= default preloadNumber= 0 startX= 0.0f startY= 0.0f startZ= 0.0f startingPosition = Vectordata->startX=data->startY=data->startZ taskManagerPort= 60001 centralServerAddress= swo-dev1.station.sony.com centralServerPort= 44451 javaVMName= scriptPath= ../../data/sku.0/sys.server/compiled/game #if definedWIN32 javaLibPath= jvm.dll #elif definedlinux // either the simple library .so name or the full path to the jvm library javaLibPath= libjvm.so #else #error unsupported platform #endif javaDebugPort= 8000 useRemoteDebugJava= false profileScripts= false crashOnScriptError= false compileScripts= true trapScriptCrashes= true scriptWatcherWarnTime= 5000 scriptWatcherInterruptTime= 5000 scriptStackErrorLimit= 35 scriptStackErrorLevel= 0 disableObjvarNullCheck= false maxGameServerToSendUniverseData= 1000000 timeoutToAckUniverseDataReceived= 0 disableCombat= false combatConfigFile= combat.cfg combatDamageDelaySeconds= 0.0 triggerVolumeSystem= 0 defaultAutoExpireTargetDuration= 6 interiorTargetDurationFactor= 1.0 minPoolValue= -100 minFaucetValue= 1 minDrainValue= 1 minEffectiveFaucetValue= 150 defaultHealthRegen= 40.0f defaultActionRegen= 20.0f defaultMindRegen= 10.0f regenThreshold= 1.0f minForcePowerRegenRate= 1.0f enableAttribModWarnings= true checkAttribLimits= false maxItemAttribBonus= 50 maxTotalAttribBonus= 500 enableNewJedi= false jediManagerTemplate= object/jedi_manager/jedi_manager.iff maxJediBounties= 5 startForcePower= 10 logJediConcludes= false forceJediConcludes= false jediUpdateLocationTimeSeconds= 60 * 5 planetObjectTemplate= object/planet/planet.iff javaConsoleDebugMessages= false useVerboseJava= false logJavaGc= false javaLocalRefLimit= 16 reservedNameFile= datatables/name/reserved.iff reservedObjectIds= 10000 minObjectIds= data->reservedObjectIds/2 // default is 1/2 of whatever is specifed for reservedObjectIds= so that the user can specify reservedObjectIds but doesn't have to specify minObjectIds playerObjectTemplate= object/player/player.iff clientOutOfRangeObjectCacheTimeMs= 20000 playerInterestRange= 300 pvpUpdateTimeMs= 10000 pvpTempFlagExpireTimeMs= 5*60*1000/2 // 2.5 minutes pvpGuildWarCoolDownPeriodTimeMs= 1*60*1000 // 1 minute pvpGuildWarExemptionExclusiveDelaySeconds= 5*60 // 5 minutes pvpBattlefieldEnemyFlagExpireTimeMs= 5*60*1000/2 // 2.5 minutes pvpFactionOpponentsFilename= datatables/pvp/faction_opponents.iff pvpNonaggressiveFactionsFilename= datatables/pvp/faction_nonaggressive.iff pvpUnattackableFactionsFilename= datatables/pvp/faction_unattackable.iff pvpBountyTargetFactionsFilename= datatables/pvp/faction_bountytarget.iff createAppearances=true adminAccountDataTable= datatables/admin/us_admin.iff adminGodToAll= false adminGodToAllGodLevel= 50 useSecureLoginForGodAccess= false useIPForGodAccess= true adminPersistAllCreates= false buildCluster= false requestSceneWarpTimeoutSeconds= 60 moveValidationEnabled= false moveSpeedTolerance= 1.03f moveSpeedCheckFrequencyMs= 10000 moveSpeedCheckFailureLeewaySeconds= 5 moveSpeedCheckFailureLeewayCount= 5 moveSlowdownFudgeTimeMs= 5000 moveCheckDestinationCollision= true moveMaxDistance= 50.0f // should be kept in sync with ConfigClientGame's disableMovementInventoryOverload moveValidationMaxInventoryOverload= 121 moveValidationCheckForPastTimestamp= true moveValidationCheckForFutureTimestamp= true moveValidationCheckForTimestampDrift= true moveValidationPastTimestampThresholdMs= 10000 moveValidationFutureTimestampThresholdMs= 10000 moveValidationTimestampDriftThresholdMs= 10000 moveMaxDistanceLeewayPerUpdate= 2.0f nameValidationAcceptAll= false tangiblePvpRegionCheckTime= 20.0f creaturePvpRegionCheckTime= 5.0f defaultLightArmorTemplate= abstract/armor_statistics/armor/crafted/crafted_light_armor.iff defaultMediumArmorTemplate= abstract/armor_statistics/armor/crafted/crafted_medium_armor.iff defaultHeavyArmorTemplate= abstract/armor_statistics/armor/crafted/crafted_heavy_armor.iff armorDamageReduction= 80.0f stationPlayersEnabled= false stationPlayersShowAllDebugInfo= false commoditiesMarketEnabled= true commoditiesServerServiceBindPort= 4069 commoditiesServerServiceBindInterface= localhost commoditiesShowAllDebugInfo= false commoditiesQueryTimeoutSec= 60 commoditiesServerReconnectIntervalSec= 30 unclaimedAuctionItemDestroyTimeSec= 30*24*60*60 maxReimburseAmount= 0 logBaselines= false defaultVendorItemRestrictionFile= datatables/commodity/vendor_item_restriction_default.iff defaultVendorItemRestrictionRejectionMessage= @ui_auc:reject_restricted_item weatherUpdateSeconds= 15*60 instrumentDataTableFilename= datatables/tangible/instrument_datatable.iff performanceDataTableFilename= datatables/performance/performance.iff createQueueScheduleTime= 75 disableResources= false xpMultiplier= 1 xpManagerTemplate= object/xp_manager/xp_manager.iff gcwXpBonus= 15.0f reportAiStateChanges= false reportAiWarnings= false sendBreadcrumbs= false movementWhileRetreatingThrowsException= false hibernateEnabled= true hibernateProxies= true hibernateDistance= 128.0f minHibernateAlter= 4.0f maxHibernateAlter= 6.0f aiPulseQueuePerFrame= 100 aiPulseQueueMaxWaitTimeMs= 1000 aiBaseAggroRadius= 24.0f aiMaxAggroRadius= 96.0f aiLeashRadius= 256.0f aiAssistRadius= 12.0f minimumResourcePoolDrainRate= 0 secondsPerResourceTick= 60 resourceTimeScale= 60 * 60 * 24 disableCreateQueue= false craftingComponentTableFile0= datatables/crafting/component.iff craftingComponentTableFile1= datatables/crafting/muzzle.iff craftingComponentTableFile2= datatables/crafting/scope.iff craftingComponentTableFile3= datatables/crafting/stock.iff m_components[std::stringcomponent] = data->craftingComponentTableFile0 m_components[std::stringmuzzle] = data->craftingComponentTableFile1 m_components[std::stringscope] = data->craftingComponentTableFile2 m_components[std::stringstock] = data->craftingComponentTableFile3 craftingComponentStrict= true craftingXpChance= 50 craftingXpPercentTable= datatables/crafting/partial_xp_percent.iff maxObjectSkillModBonus= 25 maxSocketSkillModBonus= 25 maxSkillModSockets= 1 baseDecayRate= 3600.0f weaponDecayThreshold= 25.0f regionFilesName= datatables/region/planets.iff regionTreeDepth= 2 battlefieldMarkerName= datatables/battlefield/marker.iff maxTeleportDistanceWithoutSceneWarp= 200.0f maxInstrumentPlayDistance= 3.0f characterNameGeneratorDirectory=name // statMigrationTimer= 60.0f * 10.0f //value in seconds currently defaults to 10 minutes maxLotsPerAccount= 165 unsafeLogoutTimeMs= 3*60*1000 idleLogoutTimeSec= 30*60 idleLogoutTimeAfterCharacterTransferSec= 1*60 fallbackDefaultWeapon= object/weapon/melee/unarmed/unarmed_default.iff logObservers= false lastKnownLocationsResetTimeSec= 60 * 60 // 1 hour maxMessageTosPerObjectPerFrame= 0 // unlimited maxMessageToTimePerObjectPerFrame= 0 // unlimited maxMessageToBounces= 100 // should be large enough to cover the worse case legitimate scenario of having to bounce through every game server missionRequestsPerFrame= 2 disableMissions= false loopProfileLogThresholdMs= 3000 groundLoopProfileLogThresholdMs= 3000 spaceLoopProfileLogThresholdMs= 3000 pvpDisableCombat= false logObjectLoading= false enforcePlayerTriggerVolumesOnly= true locationTargetCheckIntervalSec= 5.0f gameServiceBindInterface= logPvpUpdates= false npcConversationDistance= 6.0f serverSpawnLimit= 800 spawnQueueSize= 1 framesPerSpawn= 0 enableSpawningNearLoadBeacons= true disableTravel= false sendPlayerTransform= false watchedHarvesterAlterTime= 5.0f unwatchedHarvesterAlterTime= 900.0f harvesterExtractionRateMultiplier= 1.0f nonCriticalTasksPerFrame= 5 maxMoney= 1000000000 // 1 billion must be small enough to keep money within an int maxGalacticReserveDepositBillion= 3 // 3 billion maxMoneyTransfer= 100000000 // 100 million maxFreeTrialMoney= 50000 //50k credits limited to demo customers enablePreload= false buildPreloadLists= false logAuthTransfer= false overrideUpdateRadius= 0 buildingUpdateRadiusMultiplier= 1.0f maxPopulationForNewbieTravel= 90 debugAllAreasOverpopulated= false minNewbieTravelLocations= 5 numberOfMoveObjectLists= 0 sitOnObjectReportThreshold= 1000 fatalOnSitThreshold= false databasePositionUpdateLongDelayIntervalMs= 3*60*1000 databasePositionUpdateShortDelayIntervalMs= 1*1000 logPositionUpdates= false checkOriginCreates= true enableWho= false debugGroupChat= false numberOfMissionsWantedInMissionBag= 10 // MUST be 10 at the moment missionCreationQueueSize= 4 connectToAllGameServersTimeout= 120 houseItemLimitMultiplier= 100 maxHouseItemLimit= 500 demandLoadHouseContents= true unloadHouseContentsTime= 10 * 60 loadHouseContentsDelaySeconds= 0 boundarySpawningAllowed= true debugMovement= false spawnAllResources= false skipUnreliableTransformsForOtherCells= false maxPlayerSanityCheckFailures= 3 disablePlayerSanityChecker= false deactivateHarvesterIfDamaged= true updateRange7Packets= 40.0f updateRange6Packets= 80.0f updateRange5Packets= 90.0f updateRange4Packets= 100.0f updateRange3Packets= 110.0f updateRange2Packets= 120.0f updateRange1Packets= 130.0f instantDeleteListDataTableName= datatables/database/instant_delete_list.iff sendFrameProfilerInfo= false logAllCommands= true enableDebugControllerMessageSpam =false debugPvp= false allowMasterObjectCreation= true mountsEnabled= true mountsSanityCheckerEnabled= false mountsSanityCheckerBroadcastEnabled= false mountsSanityCheckerBroadcastLimit= 5 universeCheckFrequencySeconds= 60 * 60 moveSimEnabled= false exceptionOnObjVarZeroLengthArray= false trackNonAuthoritativeObjvarSets= false triggerVolumeWarpDistance= 128.0f KEY_NETWORKIDmaxGoldNetworkId= 0 fatalOnMovingGoldObject= false spatialChatLogMinutes= 5 behaviorMaxAvoidanceStuckTime= 10.0f behaviorMaxAvoidancePersistenceFrameCount= 4 shipsEnabled= true logoutTriggerEnabled= true loginAsBountyHunter= false veteranRewardTradeInWaitPeriodSeconds= 30 * 24 * 60 * 60 // 30 days enableVeteranRewards= false enableOneYearAnniversary= false minEntitledTime= -1 veteranDebugTriggerAll= false veteranDebugEnableOverrideAccountAge= false enableNewVeteranRewards= false buddyPointTimeBonus= 30.0f/4.0f // 4 buddy points = 30 days #ifdef _DEBUG manufactureTimeOverride= 0.0f #endif theaterCreationLimitMilliseconds= 25 fatalOnGoldPobChange= true lineOfSightCacheDurationMs= 1500 lineOfSightCacheMinHeight= 0.8f lineOfSightLocationRoundValue= 5.0f #ifdef _DEBUG // in debug mode= we default this to true so that unless // a controller message is explicitly marked as being allowed // from the client= it will be dropped when the game server // receives it this will have the effect of forcing the // programmer to make a conscious decision to mark the // controller message as allowable from the client because // controller message coming from the client is not secured= // the mechanism to prevent a hacked client from sending the // game server any controller message is to explicity mark // those controller messages that are allowed from the client enableClientControllerMessageCheck= true #else // for live= the this option will be set to true in the config file enableClientControllerMessageCheck= false #endif maxWaypointsPerCharacter=100 // Keep this in sync with the maxWaypoints value in ConfigClientGame.cpp maxSmallCreatureHeight= 0.7f smallCreatureUpdateRadius= 64.0f maxMediumCreatureHeight= 3.0f mediumCreatureUpdateRadius= 128.0f largeCreatureUpdateRadius= 256.0f coolDownPersistThresholdSeconds= 1 * 60 checkNotifyRegions= true allowRegionTriggerOverride= true spacePlanetServerUpdatesPerFrame= 0 hyperspaceRandomOffsetRange= 200 if data->theaterCreationLimitMilliseconds <= 0 { data->theaterCreationLimitMilliseconds = 25 WARNINGtrue= Config value [GameServer] theaterCreationLimitMilliseconds out of range= setting to default value } sendAsteroidExtents= false createZoneObjects= false shipUpdatesPerSecond= 32 debugSpaceVisibilityManager= false groundFrameRateLimit= 5 spaceFrameRateLimit= 12 aiLoggingEnabled= false shipShotValidationEnabled= false spaceAiEnemySearchesPerFrame= 15 groundShouldSleep= true spaceShouldSleep= true shipMoveValidationEnabled= false shipMoveCheckIntervalMs= 1000 shipMoveCheckFudgeTimeMs= 5000 shipMoveCheckTolerance= 1.03f shipMoveCheckTimeToleranceSeconds= 0.1f spaceAiAvoidanceChecksPerFrame= 64 spaceAiUsePathRefinement= true aiClientDebugEnabled= false shipClientUpdateDebugEnabled= false shipLoadInvulnerableTimeWithoutClient= 120.f shipLoadInvulnerableTimeWithClient= 10.f creatureLoadInvulnerableTimeWithoutClient= 120.f creatureLoadInvulnerableTimeWithClient= 1.f buildoutAreaEditingEnabled= false debugFloorPathNodeCount= false // this flag checks cells to make sure the floor part count equals the path graph node count populationReportTimeSeconds= 600 maxCombatRange= 96.0f blockBuildRegionPlacement=false npeMinInstancePopulation=20 npeMaxInstancePopulation=50 stripNonFreeAssetsFromPlayersInTutorial= false // weekly time in GMT when GCW rating recalculation occurs gcwRecalcTimeDayOfWeek= 4 // Sunday=0= Monday=1= Tuesday=2= Wednesday=3= Thursday=4= Friday=5= Saturday=6 gcwRecalcTimeHour= 19 // 0 - 23 gcwRecalcTimeMinute= 0 // 0 - 59 gcwRecalcTimeSecond= 0 // 0 - 59 // weekly time in GMT when GCW score decay occurs // additional times can be specified in the config file if // you want the GCW score decay to occur more than once a week // the following time is ignored if any times is specified // in the config file if no times is specified in the // config file= it will use the following time as the default gcwScoreDecayTimeDayOfWeek= 1 // Sunday=0= Monday=1= Tuesday=2= Wednesday=3= Thursday=4= Friday=5= Saturday=6 gcwScoreDecayTimeHour= 19 // 0 - 23 gcwScoreDecayTimeMinute= 0 // 0 - 59 gcwScoreDecayTimeSecond= 0 // 0 - 59 chatStatisticsReportIntervalSeconds= 60 chatSpamLimiterNumCharacters= 400 chatSpamLimiterIntervalMinutes= 15 chatSpamLimiterEnabledForFreeTrial= true chatSpamNotifyPlayerWhenLimitedIntervalSeconds= 30 // <= 0 to disable pendingLoadRequestLimit= 1000000000 // unlimited enableCityCitizenshipFixup= true cityCitizenshipInactivePackupStartTimeEpoch= 1243839660 // June 1st 2009 12:01AM PDT cityCitizenshipInactivePackupInactiveTimeSeconds= 90 * 24 * 60 * 60 // 90 days retroactivePlayerCityCreationTimeFilename= wardenSquelchDurationSeconds= 6 * 60 * 60 // 6 hours enableWarden= true enableWardenCanSquelchSecuredLogin= false enableWardenToDeputizeWarden= true disableCollectionServerFirstGrantForSecuredLogin= false locateStructureCommandIntervalSeconds= 24 * 60 * 60 // 24 hours locateVendorCommandIntervalSeconds= 15 * 60 // 15 minutes ctsDefaultScriptDictionarySizeBytes= 10 * 1024 * 1024 // 10M retroactiveCtsHistoryFilename= allowIgnoreFreeCtsTimeRestriction= false groupPickupPointApprovalRangeSquared= 20 * 20 groupPickupPointTimeLimitSeconds= 2 * 60 groupPickupTravelPlayerCityPercent= 10 groupInviteInviterCombatRestriction= false groupInviteInviteeCombatRestriction= false groupJoinInviterCombatRestriction= false groupJoinInviteeCombatRestriction= false characterMatchMaxMatchCount= 32 enableOccupyUnlockedSlotCommand= true enableVacateUnlockedSlotCommand= true enableSwapUnlockedSlotCommand= true occupyVacateUnlockedSlotCommandCooldownSeconds= 24 * 60 * 60 // 24 hours accountFeatureIdForMonthlyBoosterPack= 5032 accountFeatureIdForTcgBetaAnnouncement= 5552 logEventObjectCreation= false logEventObjectDestruction= false housePackupAccountListDataTableName= datatables/house_packup/house_packup_accounts.iff pickDropAllRoomItemsNumberOfItemsPerRound= 5 enableCovertImperialMercenary= false enableOvertImperialMercenary= false enableCovertRebelMercenary= false enableOvertRebelMercenary= false broadcastGcwScoreToOtherGalaxiesIntervalSeconds= 15 * 60 // 15 minutes broadcastGcwScoreToOtherGalaxies= false receiveGcwScoreFromOtherGalaxies= false trackGcwPercentileHistoryCount= 10 gcwFactionalPresenceDisableForSecuredLogin= false gcwFactionalPresenceMountedPct= 20 // 0 to disable FP while on a vehicle/mount= 100 for no FP penalty while on a vehicle/mount // clamp to 0 - 100 data->gcwFactionalPresenceMountedPct = std::minstd::maxdata->gcwFactionalPresenceMountedPct= 0= 100 gcwFactionalPresenceLevelPct= 10 gcwFactionalPresenceGcwRankBonusPct= 10 gcwFactionalPresenceAlignedCityBonusPct= 100 gcwFactionalPresenceAlignedCityRankBonusPct= 10 gcwFactionalPresenceAlignedCityAgeBonusPct= 5 gcwGuildMinMembersForGcwRegionDefender= 10 gcwRegionDefenderTotalBonusPct= 20 gcwDaysRequiredForGcwRegionDefenderBonus= 3 regionFlagUpdateTime= 0.5f TASK MANAGER autoStart= true clusterName= devcluster verifyClusterName= false gameServerTimeout= 600 gameServiceBindInterface= gameServicePort= 60001 consoleConnectionPort= 60000 consoleServiceBindInterface= loginServerAddress= swo-dev5.station.sony.com loginServerTaskServicePort= 44459 maximumLoad= 3.0f loadConnectionServer= 0.5f loadPlanetServer= 0.128f loadGameServer= 1.0f publishMode= false rcFileName= taskmanager.rc restartCentral= false restartDelayCentralServer= 60 // seconds restartDelayLogServer= 30 restartDelayMetricsServer= 60 restartDelayCommoditiesServer= 60 restartDelayTransferServer= 30 taskManagerServiceBindInterface= taskManagerServicePort= 50001 maximumClockDriftToleranceSeconds= 10 // seconds systemTimeCheckIntervalSeconds= 60 // seconds clockDriftFatalIntervalSeconds= 1*60*60 // seconds Link to comment Share on other 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