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[JTL] Civil Protection Guild Quest (post 14.1-not an emu resource)


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Quests


[edit] Civilian escorts


As a new recruit in the Guild, you'll immediately have to perform some dry escort missions.


Escort the Droid Pilot: escort a small freighter back to the Kashyyyk space station against waves of tiers 2-4 enemies.

Escort the Civilian Pilot: like before, escort a freighter against waves of tiers 2-4 enemies.

Meeting with Eyma: visit Eyma in the huts at the base of the great tree in Kachirho.

[edit] Eyma


Eyma is the leader of the Civilian Protection Guild. Meeting him shows you're moving up in the guild and will be given more difficult tasks.


Rescue the Damaged Transport: dock with a transport in Kashyyyk space and escort it back to the space station. Talk to Rian at the station for the next mission.

Ghrag Strike Again: another escort mission against Ghrag mercenaries. Back at the station, talk to Rian, land, and speak with Eyma again. At the conclusion of your conversation, launch into Kashyyyk space, where you will be ambushed by ...

AMBUSH! Ghrag Fighters Attack!: Three Tier 4 Ghrag mercenaries. Destroy them, then return to Eyma. You may now also take civilian escort missions from the Kashyyyk Space Station Controller.

Escort Ghrag Traitor in Exchange for Information: meet up with a Ghrag defector and escort his starfighter against tiers 2-4 Ghrag enemies. Return to Eyma for The "Nova Breaker" 792-W Booster

Eliminate the Gun Dealer: destroying the Ghrag gun dealer completes the mission. Return to Eyma for an Ionic Pulse Weapon.

[edit] Faction branches


At this point, Eyma will send you to a representative of your pilot faction. Rebel pilots should head to the Rebel Outpost in Kashyyyk space; Imperials should similarly see the Imperial Space Station; and Freelancers should speak again with the Kashyyyk space station. They will give a series of missions before asking you to take on the final mission in this series -- recovering a Corellian Corvette.


Freelancers also have the option of getting one of the factional ships in addition to the Vaksai (although you will not be able to fly the faction ship, due to certification requirements). Ground Rebels who are Freelance Pilots should complete the Rebel Pilot branch of this quest first, then the Freelance Pilot branch, while Ground Imperials who are Freelance Pilots should complete the Imperial Pilot branch of this quest first, then the Freelance Pilot branch. You can only obtain 2 of the 3 ships with one character and the most reliable way to do so is the order listed above.


(Note: As a RSF Pilot who is a rebel on the ground, I found I had to do the Freelance version first and then the Rebel one; the Rebel station would not offer anything until I had done the Freelance version of the quest. The Rebel outpost first requires you to run an escort mission, escorting a Rebel Freighter back to the Rebel outpost. You'll be attacked by around 3 wave's of Tier 3-5 ships. When you complete that mission, speak to the outpost again to get your reward of a Rebel Logo Hologram. Then you can continue onto the Corvette Mission.)


[edit] Corellian Corvette Mission


You have to disable and escort the Corellian Corvette. For this mission, follow the Corellian Corvette guide but do not disable the 7 lower turrets as they come in handy for escorting the ship back to the Rebel Station. The corvette is very tough and, so long as you don't die and you didn't disable the other weapons, it can survive on its own. It is very soloable, but there is a certain knack to it — so don't be disheartened if you fail a few times. Bringing missiles is vital.


[edit] Doing the Corvette Mission


[edit] Method 1


When approaching the Corvette fly close enough to, attract its escort fleet (two Tier 4s and two Tier 5s), then fly away so you dont get tangled with the Corvette's turrets. Take the escorts out once you are out of range of the Corvette. Then take out the Corvette itself. This isn't that hard, but you have to first work out which side is which. At the neck, just below the dodgy hammerhead bit, on one side it has 4 bobbles, and on the other 8 bobbles. The side with 4 is top while that with 8 is bottom. Approach with its bottom below you and, using ([) and (]), target weapon 5. Destroy it with lasers and then match speed and fly with the corvette below you. Float up off it a bit and target the secondary shield (which is at the side). Get a missile lock and fire off enough to destroy it. Do the same with the primary shield. Next, slow down a bit and let the Vette pass underneath you. You should now be facing its engines. Target the engine and shoot it with lasers. It is the bottom right engine. Now the corvette is disabled. Stay here - the corvette is still active. After a minute or so, the skeleton crew takes over the ship and it then starts moving, now on your side. You now must escort it back to the Rebel Station which starts off with Tier 4s and a few 5s attacking and, as you get closer, gunships start to spawn with the attackers. A total of 3 will spawn. Do not attack them and their aggro will be directed towards the Corvette, which has plenty of defense. After you collect your reward, though, you are instantly destroyed by gunboats


[edit] Method 2


Pass above the convoy at least 1500m out, then come back to pick up the fighters and destroy them as above. Catch up to the Corvette, pull up right behind the engines, and match speed. Now keep your reticle on the center engine (as seen from cockpit view) and back off until you get a missile lock. Target the secondary shield and disable it with missiles, then do the same for the primary shield. In this blind spot, the guns can't hit you. Wait untill you're about 6000m from the station (easily monitored if you have a waypoint for it) then take out the engines with guns. Sit there and do nothing until the engines ignite again (if you don't the ship will shoot you). Now, for the escort, don't kill the attacking fighters — just disable them. This spreads out the waves a bit so that the killer gunships never arrive. If you're concerned about loot or experience, go back after the mission is done and pick off what you can. This method actually works for most escort missions.


(As above, but once the corvette started up again and moving to the station, only a single fighter spawned on the way back, letting the corvette fire on it and not attacking, the fighter never got destroyed, but no others spawned at all. Only the single tier 4 fighter spawns, then the mission ends succesfully. This happened twice on both the freelance and rebel version.)minute or two


[edit] Method 3(Rebels, not sure about imperials


As in the above methods, attract the escorts. TAKE YOUR TIME TO KILL THEM!!! I tell you to do that because, in fact, of the convoy. After toying with the fighters for a few minutes, I found myself aggro'd by some enemies naturally in the areas. BOOST AWAY. Now target turret 5 and destroy it. Go behind the engines and fire missles at the sheilds, then secondary sheilds (I found that Mk II Seismic Missles worked well). Do NOT kill the engines. Eventually the Corvette will be attacked by rodian protectors. NOW it's time to kill the engines. Next, kill all the rodian protectors. as soon as it is taken over by the skeleton crew, it will be returned to full health. It'll only take a minute or two to get back to the station. NOTHING will spawn, all you have to do is follow the corvette to the station and claim your reward! Easy!


[edit] Claim Reward


To collect the reward, all you need to do is complete the quest and then go speak to your faction Station or back to the Kashyyyk Space Station if you have none (i.e. you are neutral). I wanted to add you can survive the gunships if your quick. I stayed behind the vette and as soon as I saw the 3 gunships stopped and watched as the vet engaged them at that point the mission will end so I might suggest as soon as they pop pull up in a U formation and hit the boosters and try to make some range and at the same time set you hyper jump now that the mission is complete and get out of there. I was able to do this just at the moment the one of the gunships got thru to my boosters I hyper jumped and made it out with my ship. I had to repair but she survived the encounter and is now the owner of a friend of mine who will more then likely use it for the same quest.


Now depending on your faction, your ship deed will vary:


Neutral: Vaksai Light fighter

Rebel: Advanced X-wing

Imperial: Imperial Guard TIE Interceptor

As a side note: 5 badges are required to generate the ship from the deed. If 5 badges have not been acquired, a message will pop up saying that the appropriate badge has not been accquired, even though the character sheet says that it is there.


[edit] Deed


The information that the deed is untradeable is incorrect. You cannot transfer the ship straight from the datapad, but you can remove all components, redeed the ship, and give/sell to whoever you wish. I have bought, and sold these deeds many times. They can even be used by pilots who do not have the appropriate badge.

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