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Weapons and what they do


eqsanctum
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eqsanctum

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Damage Type
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Armor Piercing
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Curved Sword
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Curved Sword Kinetic None Brawler - 1H Sword I

Gaderiffi Baton Kinetic None Brawler - 1H Sword I

Rantok Sword Kinetic None Brawler - 1H Sword IV

Ryyk Sword Kinetic None Brawler - 1H Sword III

Stun Baton Stun None Fencer - Novice

Vibroblade Kinetic Light Brawler - 1H Sword II

Survival Knife Kinetic None Innate

Stone Knife Kinetic None Innate

2H Axe Kinetic Light Brawler - 2H Sword I

2H Cleaver Kinetic Medium Brawler - 2H Sword IV

2H Curved Sword Kinetic Medium Brawler - 2H Sword II

Executioners Hack Kinetic Medium Swordsman - Techniques II

Power Hammer Blast Medium Swordsman - Novice

Scythe Kinetic Medium Swordsman - Finesse III

Vibro Axe Kinetic Light Brawler - 2H Sword III

Gamorrean Battle Axe Kinetic Medium Brawler - 2H Sword II

Heavy Axe Kinetic None Innate

CDEF Carbine Energy None Innate

DH17 Carbine Energy None Marksman - Novice

DH17 Snubnose Energy None Marksman - Carbine I

DXR6 Acid Light Marksman - Carbine IV

E11 Carbine Energy Light Marksman - Carbine II

Enhanced E11 Energy Light Marksman - Carbine II

EE3 Heat None Marksman - Carbine IV

Elite Carbine Energy Light Carabineer - Novice

Laser Carbine Energy Medium Marksman - Carbine III

Lithitanium Carbine Energy Light ???

Nym's Slugthrower Acid Light Carabineer - Novice

Cryoban Gren ! Cold Light Commando - Tactics I

C22 Frag Gren ! Blast Light Commando - Novice

Glop Gren ! Acid None Commando - Tactics II

Imperial Det ! Blast Light Commando - Tactics III

Proton Gren ! Heat Light Commando - Master

Thermal Det ! Blast? Medium? Commando - Tactics IV

Flame Thrower Heat None Commando - Novice

Hvy Acid Beam ! Acid Medium Commando - Hvy Support II

Hvy Acid Rifle Acid None Commando - Novice

Hvy Particle Beam Can ! Energy Heavy Commando - Hvy Support I

Launcher Pistol Blast None Commando - Novice

Lightning Beam Can ! Electrical Light Commando - Hvy Support III

Rocket Launcher ! Blast Heavy Commando - Novice

Beam Rifle Energy Light None

C12 Frag Gren ! Blast None Innate

Zicx Bug Bomb ! Blast Medium Innate?

CDEF Pistol Energy None Innate

D18 Energy None Marksman - Novice

DE-10 Energy Light Pistoleer - Master

DH17 Pistol Energy None Marksman - Pistol II

DL44 Energy None Marksman - Pistol I

DL44 Metal Energy None Marksman - Pistol I

DX2 Acid Light Pistoleer - Novice

FWG5 Heat None Marksman - Pistol IV

Featherweight FWG5 Heat None Marksman - Pistol IV

Geo Sonic Pistol Stun None Pistoleer - Techniques II

Power5 Energy None Marksman - Pistol III

Republic Blaster Energy Light Pistoleer - Novice

Modified Republic Blaster Energy Light Pistoleer - Novice

SR Combat Pistol Energy Light Marksman - Pistol IV

Striker Kinetic None Marksman - Pistol III

Tangle Pistol Stun None Marksman - Pistol IV

Basic Lance Kinetic None Brawler - Polearm II

Long Vibro Axe Kinetic Medium Brawler - Polearm III

Metal Staff Kinetic None Brawler - Polearm I

Vibro Lance Electrical Light Pikeman - Novice

NS Energy Lance Energy Light Pikeman - Stances II

Wooden Staff Kinetic None Innate

Reinforced Cbt Staff Kinetic None Brawler - Polearm I

Berserker Rifle Heat None Rifleman - Rifle Abilities III

Bowcaster Energy None Wookiee

CDEF Rifle Energy None Innate

DLT20 Energy None Marksman - Novice

DLT20a Energy None Marksman - Rifle I

DXR-6b Disruptor Acid Medium Rifleman - Counter-Sniping II

E11 Rifle Energy Medium Marksman - Rifle IV

Jawa Ion Stun Light Marksman - Rifle IV

Laser Rifle Energy Medium Marksman - Rifle II

Lithitanium Rifle Energy Light ??? Marksman - Rifle II ???

SG82 Cold None Marksman - Rifle II

Spraystick Energy None Marksman - Rifle III

T21 Energy Heavy Rifleman - Novice

Tusken Rifle Energy Light Marksman - Rifle I

Razor Knucklers*** Heat Light Teras Kasi - ???

Vibro Knucklers Kinetic Light Teras Kasi - Novice

Scatter Pistol Acid Light Bounty Hunter - Novice

Light Lightning Cannon Electrical Light Bounty Hunter - Novice

Bomb Droid Blast ??? Bounty Hunter - Novice / Smuggler - Novice


Innate Certs : There a number of innate certifications. There are 9 (10 for Wookiees). They are CDEF Pistol, CDEF Carbine, CDEF Rifle, Stone Knife, Survival Knife, C12 Grenade, Zixc Bug Bomb, Heavy Axe, and Wooden Staff. Wookiees also get the Bowcaster.


** Special Note ** There are indication that the Zixc Bug Bomb is not an innate cert. If that is the case it very likely is either an uncerted weapon like the Beam Rifle or that it's cert is hidden somewhere. Also though Wookiees show to be certed for the C12 Grenade, indications are that this is/was broken and Wookiees using them will get the uncerted penalty.


Beam Rifle : There is no certification for this weapon.


Consumable Weapons : Consumable weapons are tagged with a ! in the Master Weapon list above. All grenades are consumable weapons and come in stacks of 5. Other than the bomb droid and some grenades, all other consumable weapons are Commando weapons. These have chrages which on average are 27-30 uses per weapon. (special thanx to Garvin the Commando Coorespondent for this information).


Number of Weapons Certs by Profession


**Special Note**The cert lists includes certs from the Novice box in the totals. For example getting Unarrmed IV does not give any certs, however you do get the one at Novice Brawler. That cert is included in the count of any profession that would require Brawler. Novice Marksman gives three certs which are also included in the count for the ranged professions.


Commando : 13 (Commando) + 28(Master Marksman) + 1(Unarmed IV) = 41 + Innates


**Special Note** Ten of the Commando level certs are for consumable weapons


Bounty Hunter : 3(BH) + 28(Master Marksman) = 31 + Innates


Rifleman : 3(Rifleman) + 11(Marksman Rifle IV) = 14 + Innates


Pistoleer : 5(Pistoleer) + 10(Marksman Pistol IV) = 15 + Innates


Carabineer : 2(Carabineer) + 7(Marksman Carbine IV) +1(Unknown Lithitanium Carbine) = 10 + Innates


Teras Kasi : 2(Teras Kasi) +1(Unarmed IV) = 3 + Innates


Fencer : 1(Fencer) + 6(1H Swords IV) = 7 + Innates


Swordsman : 3(Swordsman) + 6(2H Swords IV) = 8 + Innates


Pikeman : 2(Pikeman) + 5(Polearms IV) = 7 + Innates


Smuggler : 1(Smuggler) +1(Unarmed IV) + 10(Marksman Pistol IV) = 12 + Innates


Number of Weapons by Damage Type and Professions that have certs (excluding innates)


Acid : 8 - Bounty Hunter, Carabineer, Commando, Pistoleer, Rifleman


Blast : 9 - Bounty Hunter, Commando, Smuggler, Swordsman


Cold : 2 - BH, Commando, Rifleman


Electrical : 3 - Bounty Hunter, Commando, Pikeman


Energy : 31 - Bounty Hunter, Carabineer, Commando, Pikeman, Pistol, Rifleman, Smuggler


Heat : 7 - Bounty Hunter, Carabineer, Commando, Pistoleer, Rifleman, Smuggler, Teras Kasi


Kinetic : 23 - Bounty Hunter, Commando, Fencer, Pikeman, Pistoleer, Smuggler, Swordsman, Teras Kasi


Restraint : 0


Stun : 4 - Bounty Hunter, Commando, Fencer, Pistoleer, Smuggler, Rifleman


Number of Weapons by AP level and Professions that have certs (excluding innates and Bomb Droids)


Heavy : 3 - Commando, Rifleman


Medium : 14 - Bounty Hunter, Carabineer, Swordman, Pikeman


Light : 29 - Fencer,Pistoleer, Smuggler, Teras Kasi


None : 40


Disclaimer : This data should not be used for balance comparrisons. There are to many factors that this data does not reflect to make it useful in that manner. It does not indicate any of the specials, status effects, defenses, or any other part of a profession. Also a number of weapons are rarely used or have little value at higher levels in the profession.

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