Administrators eqsanctum 1,636 Administrators Share Posted April 25, 2016 [swgClient] allowMultipleInstances=true [ClientGame] 0fd345d9 = true showClientRegionChanges = true setJtlRetailIfBetaIsSet=true garbageCollectNextFrame=true reportNetworkTraffic=true verifyGuardPatterns=true verifyFreePatterns=true logAnimationMoodChanges=true showHealingObject=true doMountSanityChecking=true debugPrint=true menuViewer=true cuiTest=true cuiStringList=true testObject1=true testObject2=true loadScreenTime=true loadObjectCount=true useSpaceHudOnly=true drawClientRegions=true logCombatActionMessages=true logCombatPlaybackSelection=true logContainerProcessing=true logCombatManager=true objectViewer=true debugPortalCameraPathConstantStepRate=true debugPortalCameraPathDragPlayer=true logCreateMessages=true freeChaseCameraMaximumZoom=99.9 logFireProjectileAction=true logGrenadeLobAction=true logTrailActions=true logCloneWeaponAction=true forceTrailsOnAllActions=true playerAttackerCombatPriorityBoost=10 playerDefenderCombatPriorityBoost=5 logContainerProcessing=true testCollision=true rederDetailLevel=true renderProjectilePath=true letterBoxedViewport=true mouseSensitivity=1.3 camerFarPlane=99.9 cameraFarPlaneSpace=99.9 renderLotManager=true [ClientGame/Customization] logUndeclaredCustomizations=true [ClientHeadTracking] enable=true debugReport=true [ClientGame/GroundScene] testSpaceDeathUsingPanorama=true [Test] debugReport=true renderMap=true [ClientGame/NebulaManagerClient] showNebulaExtents=true lightningEnabled=true printMetrics=true [ClientGame/ClientWorld] reportWorld=true logWorld=true renderTangibleSphereTree=true renderTangibleNotTargetableSphereTree=true renderTangibleFloraSphereTree=true [ClientAnimation] logPlaybackScriptTimeouts=true logUndefinedVariableAccess=true logPriorityHandling=true disableCombatTrumping=true [PreloadedAssets] shaderTemplate=true appearanceTemplate=true appearanceTemplateLight=true objectTemplate=true objectTemplateLight=true skeletalAnimationTemplate=true clientEffectTemplate=true portalObject=true animationStateHierarchyTemplate=true logicalAnimationTableTemplate=true meshGeneratorTemplate=true texture=true palette=true arrangementDescriptor=true slotDescriptor=true soundTemplate=true [ClientUserInterface] showHiddenCommands=true installVerbose=true install=true textDropShadow=true pmDebugOutput=true testSocialsData=true ui=true strings=true testSkillSystem=true testSkillSystemVerbose=true mediatorCollection=true canvases=true settings=true testJediCreation=true [sharedNetwork] networkHandlerDispatchThrottle=true logAllNetworkTraffic=true reportStatisticsInterval=true packetSizeWarnThreshold=true packetCountWarnThreshold=true byteCountWarnThreshold=true reportMessages=true stallReportDelay=true enableFlushAndConfirmAllData=true logBackloggedPacketThreshold=true logBackloggedPackets=true [ClientGame/Character] logCombatManager=true logAnimationEvents=true [ClientGame/RemoteCreatureController] logBadServerTransforms=true logServerMovementData=true reportTransforms=true renderClientTransform=true renderServerTransform=true renderLineFromClientToServerTransform=true renderClientPath=true renderServerPath=true [ClientGame/PlayerCreatureController] debugReport=true debugPrintClosestObject=true logTransformUpdates=true logServerMovementData=true [ClientGame/CreatureController] logAnimationStatePathActivity=true printTargetSource=true [ClientGame/TangibleObject] useTestDamageLevel=true logChangedConditions=true [ClientGame/OverheadMap] allowRotate=true [ClientObject] reportShadowVolume=true renderShadowBlobGeometry=true [ClientParticle] debugAxisEnabled=true debugExtentsEnabled=true debugParticleOrientationEnabled=true debugVelocityEnabled=true debugWorldTextEnabled=true [ClientObject/DynamicMeshAppearance] showSplitEdge=true showSpheresPrimitives=true showSpheresAppearances=true showOriginsAppearances=true [ClientSkeletalAnimation/Animation] logLatFileActivity=true logMovementAction=true logSimpleAction=true logActionGeneratorInfo=true logAnimationMessages=true [ClientTerrain] reportStars=true renderClearFloraEntryMap=true reportClientRadialFloraManager=true showChunkExtents=true heightBiasDisabled=false heightBiasMax=1000 disableTerrainClouds=true maximumNumberOfChunksAllowed=200000000 terrainMultiThread=true [sharedDebug] logAllReports=true ;strict=true [sharedDebug/CallStackCollector] enabled=true debugReport=true clear=true [sharedObject] renderPortals=true [sharedObject/AppearanceTemplateList] debugReport=true reportTimedTemplates=true debugReportVerbose=true logCreate=true logFetch=true [sharedObject/AlterScheduler] trackObjectInfo=true [sharedObject/LotManager] logEntries=true [sharedTerrain] logFloraCreation=true logGetHeightFailures=true debugReportLogPrint=true debugReportInstall=true ;disableGetHeight=true [sharedUtility/CurrentUserOptionManager] verbose=true [sharedGame/CollisionCallbackManager] debugReport=true [sharedGame] reportTravelManager=true [sharedFoundation] demoMode=true ;useRemoteDebug=true profilerExpandAllBranches=true memoryManagerReportAllocations=true verboseWarnings=true [sharedUtility] logOptionManager=true Link to comment Share on other sites More sharing options...
Administrators eqsanctum 1,636 Author Administrators Share Posted June 4, 2016 How to store your user name so that it shows every time you start up Open login.cfg In the file find: [ClientGame] loginClientID=whateveryourusernamis Replace whateveryourusernameis with your user name example: Shadowfox Link to comment Share on other sites More sharing options...
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